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4 questions
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Frame rate independent gameplay implementation in pure Java
I've been looking up on FPS independent movement recently, and I somewhat understand the concept. But I'm having trouble implementing it in pure Java.
Any one have any idea of how I could implement ...
2
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2
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How can I create delays for sprite animations that work correctly when the application is killed and restored?
Please see my original question here:
Using System Time to compute delay times that correctly deal with app pauses?
In summary, I am attempting to to introduce a delay (say of 5 seconds or so) ...
0
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2
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Using System Time to compute delay times that correctly deal with app pauses?
In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example).
I've experimented ...
7
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1
answer
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How do I make a game tick method?
I've seen in some other simple 2D games that a "tick" method is used to sync game logic and graphics rendering. My main reason for using this is due to my collision detection malfunctioning, since ...