Currently we are shifting towards html5 dev for a few customers and I'm wondering how compatible are the 2 javascript versions of cocos2dx (cocos2d-html5 & cocos2d-x with javascript bindings).
How viable is code sharing among the 2 versions for the following scenarios:
- use cocos2d-x as a graphics engine only
- use cocos2d-x for graphics, sound, and tile sets levels.
- use cocos2d-x for all above + box2d