Tagged Questions
2
votes
2answers
83 views
How can I access bitmaps created in another activity?
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
1
vote
1answer
380 views
Custom Progress Bar
I have an image that has just letters on it with a transparent background. I was thinking that as my game is loading that these letters could "fill up" with a certain color. So they would start out ...
1
vote
1answer
1k views
Using NinePatch in libGDX for Loading Bar
I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
6
votes
2answers
594 views
How do I load chunks of data from an assest manager during a loading screen?
I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
17
votes
8answers
2k views
What all should be happening during the “Loading” screen?
Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...