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Only first line/column of level text file gets loaded into tile map

I'm trying to make a map using a text file, but it only does the first line / column and not the rest. I know the problem is in getTileImage. ...
Nobodyis_here's user avatar
2 votes
0 answers
1k views

How to load parts of a large tilemap like chunks in Unity 2d?

I use more pictures so you can understand my opinion better. Here is the video link I recorded. My code has a problem that I use for to render it and cause it to "lag" for 1-5 seconds, so I ...
Qusdrok's user avatar
  • 21
1 vote
1 answer
364 views

Preloading for level transitions in a tile-based game?

I am developing a 2D Metroidvania which consists of a series of interconnected levels. When my player gets near a portal which can take him to a new map, I want to pre-load the next map so that there ...
DyingIsFun's user avatar
  • 1,337
1 vote
0 answers
375 views

Loading a TMX file with Java [duplicate]

I use the program Tiled to create tile maps, which export to the TMX format. However, I can't find a way to load them into my LWJGL game. I don't want anything that renders them automatically, I want ...
GiraffeKey's user avatar
2 votes
1 answer
1k views

What's the most memory efficient way to load a tiled map?

Currently I am working on a simple 2D platformer and I want to load a tiled map. What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
Troubleshoot's user avatar
1 vote
2 answers
322 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: <...
MrPlosion1243's user avatar
1 vote
1 answer
389 views

Loading tilemaps, entering buildings, chopping big maps

I´ve got some questions regarding the loading of tile maps. I´ve got a world with several buildings in it that guide the user to a new map. This map can be a small room, but also a big area. To change ...
omgnoseat's user avatar
  • 1,164
20 votes
3 answers
8k views

In XNA, how do I dynamically load parts of a large 2D world map?

I want to develop a huge world map; at least 8000×6000 pixels in size. I have broken it into a 10×10 grid of 800×600-pixel PNG images. To avoid loading everything into memory, the images should be ...
pek's user avatar
  • 2,817