An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.
11
votes
3answers
159 views
Player fatigue for tablets?
I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
0
votes
0answers
26 views
Unity - Android touch Problem
I've build my game for various platforms using Unity3d 4.3.3. I've tested it on windows, Mac, iOS and android as well. It works perfectly in all the devices except few high and android devices like ...
1
vote
1answer
60 views
Creating a tilemap region of clickable buildings in cocos2d
How do you turn a tilemap (produced by TileD) for cocos2d where I can click on individual items and get a callback?
Is it just a case of converting captured touch and finding out where it is on the ...
0
votes
1answer
66 views
my movement is working good on keyboard but on android its not
So basically here is what my movement is like for keys:
key down
if (keycode == Keys.LEFT) {
mishi.getAcceleration().x = -13;
}
key up
if (keycode == Keys.LEFT) {
...
1
vote
0answers
126 views
How can I scroll an HTML table when the player drags near the screen edge? [closed]
I'm trying to make my Word Search game mobile friendly.
I want to display a grid of letters on the user's phone.
The letters must be big enough that the user can touch them individually. My problem ...
0
votes
1answer
44 views
Concurrent touches not being detected
I have pretty much the same controls on the race example of the engine. A AnalogOnScreenControl and a button defined by a Sprite.
The problem is, when I'm using the analog directional, touching the ...
2
votes
0answers
110 views
Adding touch/click event to a bitmap in android
In my android game, there is a surfaceview which has 36 bitmaps drawn on it. I want to change the bitmaps when they are touched. Is there a way implement touch or click event to the bitmaps ?
Adding ...
0
votes
1answer
270 views
How do I implement swipe-to-throw in Andengine?
I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works.
How can I do this?
0
votes
0answers
377 views
How to rotate just the object being touched in Unity?
For my first steps in Unity I am just trying to rotate some squares when I touch them.
using UnityEngine;
using System.Collections;
public class testskript2 : MonoBehaviour {
// Use this for ...
0
votes
0answers
673 views
Dragging an object by touching on Android
I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII.
I have used the following code. For some reason it moves faster than my finger. It should always ...
1
vote
1answer
156 views
How can I use touch input for 3rd-person controls?
I have a 3rd-person controller in my Unity scene, which I can only control with the WASD buttons. But since I plan to make a smartphone game, I wonder how I can change these controls t swipe ...
1
vote
1answer
282 views
Android Swipe In Unity 3D World with AR [closed]
I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
4
votes
1answer
229 views
Keep cube spinning after fling
So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code:
...
0
votes
0answers
369 views
Shoot Bullet Towards Touch Position : Unity3D
I have one object shooting in x-y plane..,x means horizontal and y means vertical direction.. My bullet is capsule game object with rigidbody component.
Now Whenever i touch on the screen , i want ...
1
vote
3answers
215 views
Getting different x and y coordinates for touched location on a zoomed view
I'm using Cocos2d for developing a game. I need to be able to pan and zoom when necessary, so for this reason I've added CCLayerPanZoom extension to my project. Recently I've noticed a problem with ...
0
votes
1answer
121 views
How to use UILongPressGestureRecognizer with sprite drag & wait?
May be it's asked before also but I couldn't find any good answer.
Please tell me how this can be implemented with UILongPressGestureRecognizer?
A user drags a sprite from X location to Y location. ...
1
vote
0answers
103 views
UITapGestureRecognizer fast tapping not working [closed]
I have initialized UITapGesture as follows:
tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
tapGestureRecognizer.numberOfTapsRequired = ...
2
votes
1answer
487 views
How to tell what part of a 3D cube was touched
I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube.
...
2
votes
1answer
105 views
How to obtain touch events from a GL Viewport, not the whole screen?
Background
I'm implementing viewport resizing in order for my game to maintain the same display ratio on all devices.
However, I've found an issue with getting touch events.
Basically, if my ...
0
votes
1answer
175 views
Issues with touch buttons in XNA (Release state to be precise)
I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working.
Here's my code:
Class variables:
bool touching = false;
...
0
votes
1answer
833 views
How to fix Monogame WP8 Touch Position bug?
Normally below code will result in X:Infinity, Y:Infinity
TouchCollection touchState = TouchPanel.GetState();
foreach (TouchLocation t in touchState)
{
if (t.State == TouchLocationState.Pressed)
...
2
votes
1answer
340 views
Odd Android touch event problem
Overview
When testing my game I came across a bizarre problem with my touch controls.
Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
1
vote
3answers
2k views
How to create / draw clickable object (such as Button in WinForm) in XNA WP8?
I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame.
I want to draw an object similar to Button in windows form, that if the ...
1
vote
1answer
257 views
Android Action_Move when moving between specific screen areas
OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following:
Code snippet
case ...
1
vote
1answer
945 views
Android multitouch: How to detect movement on non-primary pointer / finger?
How does one go about detecting a secondary/non-primary finger moving?
There is:
ACTION_DOWN and ACTION_UP to detect a primary finger pressing the screen / leaving the screen
ACTION_POINTER_DOWN ...
1
vote
1answer
100 views
Where to put input detector?
So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
1
vote
0answers
168 views
Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch
First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine.
What I would like to do?:
A 3d pong game and I want to control the paddle with the mousecursor ...
0
votes
0answers
80 views
Make a layer over an image and adjust its co-ordinates by touch
I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer.
I need to adjust the layer by touch and pinch.
The sample image is as below. I need ...
2
votes
1answer
84 views
Augment an existing game with touch gestures
I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows.
So, two questions:
Is it possible to wrap the game with a program that would capture
touch gestures, ...
7
votes
3answers
178 views
Where to show user shot's power on touch screen?
I want to show user shot power in standart way
(the more user holds finger on the screen the stronger is shot)
Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
1answer
163 views
Application design for specific points on image
Hi guys I am starting a simple hobby app in Unity, its a 2D app, which have some alphabets like A,B,C..Z (images) . There ll be specific paths where user touch one by one to complete drawing the ...
3
votes
1answer
320 views
How to emulate knob turning, based on x/y movement?
I'm doing a game where one component is that you turn a knob. I'm having trouble getting good "knob behavior".
I know the current touch/mouse X,Y location, and I keep track of the previous X,Y ...
0
votes
2answers
169 views
How do I achieve one touch one shot for WP7 game?
I want to be able to have a sprite shoot in a game for WP7.
What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots.
How do I sort it that only one ...
11
votes
5answers
826 views
What is a suitable input method to use for a 2D platformer on a touch device?
I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
-4
votes
2answers
7k views
Detect touch for android…for unity 3d [closed]
i am trying to detect the touch on android and is it possible to have a same function with touch which can work same as OnMouseUp() function
2
votes
2answers
11k views
How to move gameobject with touch on Android
I'm trying to make a game where you control a character via touch on Android devices.
The player will have two degrees of movement.
When you touch the touch screen and move your finger, the game ...
1
vote
1answer
455 views
GestureListener's fling method doesn't get called
I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method:
Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController));
...
1
vote
1answer
258 views
Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution
Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...
0
votes
1answer
279 views
Drag Gestures - fractional delta values
I have an issue with objects moving roughly twice as far as expected when dragging them.
I am comparing my application to the standard TouchGestureSample sample from MSDN.
For some reason in my ...
0
votes
1answer
193 views
Drawing an arrow cursor on user dragging in XNA/MonoGame
I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B.
I am not sure on how to correctly ...
0
votes
1answer
180 views
Building a touch event driven UI from scratch: what algorithms or data types? [closed]
I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate.
I ...
1
vote
1answer
685 views
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched
OpenGL ES - Android.
Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger.
What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added ...
1
vote
1answer
709 views
openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch [closed]
i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen.
WHAT i Need :
Initially the object should be stationary. after touching the screen, it ...
6
votes
2answers
827 views
android multitouch problem
Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem.
Im starting to get close to the end of my game so I bought a cabel to try it ...
0
votes
1answer
302 views
Touching a CGRect
In my cocos2d app I am trying to determine when a CCSprite is touched
Here is what I have:
-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{
NSMutableArray *targetsToDelete = ...
1
vote
2answers
856 views
Basic game architechture best practices in Cocos2D on iOS
Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear.
What's the "best practices" way to set this up in Cocos2D?
Here's ...
2
votes
3answers
3k views
On screen controller for libgdx games?
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are:
Easy to implement for developers
Familiar interface for users
But there is a ...
0
votes
1answer
3k views
How to know if an actor is touched in libgdx?
I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
4
votes
1answer
341 views
Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?
So I've been prototyping games that if completed would be mobile apps most likely.
But, I'm developing them in XNA on the desktop because its the environment I like the most.
I know I could target ...
7
votes
2answers
3k views
How to differentiate a tap from a drag
I'm creating an app and I'm trying to make it so I can drag a sprite (with a second sprite on top) around the screen, but if I just tap the sprite some other method should get called.
I got the ...