Top new questions this week:
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I have an options Screen for things like Difficulty, Resolution, Full Screen, etc but I'm struggling to find the best way to store/obtain these variables at game time.
The way I've currently decided …
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I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform …
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Game engines like Unity and Unreal can run on mutiple platforms. I am wondering how they do this.
I have been using C++ and OpenGL for a while, and what I am looking for is resources to integrate …
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Does Unity use a different version of C#, or is it all the same? It looks different from regular C# but there are some regular C# elements in there.
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Ok so I went through 11 pages on here and have done a decent amount of Google searching, but found nothing specific to my question. I'm working on a game based on a movie. For the purpose of this I'm …
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I'm trying to implement a voxel-based terrain generation system in Unity3d (C#). I have successfully implemented a uniform 3d grid system, and have extracted the isosurface out using Marching Cubes …
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I am trying my hand at game physics.
I understand that the basic way to pull back a sphere when it collided is to negate the penetration distance:
// If collided...
// `distance`: distance form …
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Greatest hits from previous weeks:
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I am designing a hacking game, in which the player usually can take his time thinking about how to overcome the obstacles that he/she currently faces. However, I decided that besides coming up with …
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This is less of a question aimed at developing a game and more about the technology behind it. A number of gaming journalists and pro gamers (both on the tournament and the home entertainment sector) …
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Can you answer these?
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The Kinect SDK provides a property SkeletonFrame.FloorClipPlane that describes the orientation of the floor plane relative to the camera. MSDN contains slightly more information in the Coordinate …
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I'm back with another question.
I'm trying to get a collision between an actor and a sprite.
With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a …
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How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or …
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