Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Best way to store game-wide variables

I have an options Screen for things like Difficulty, Resolution, Full Screen, etc but I'm struggling to find the best way to store/obtain these variables at game time. The way I've currently decided …

c# 2d  
asked by R-nold 13 votes
answered by glampert 20 votes

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform …

game-design input touch user-experience  
asked by congusbongus 11 votes
answered by jhocking 1 vote

How can I run on multiple platforms using a custom engine?

Game engines like Unity and Unreal can run on mutiple platforms. I am wondering how they do this. I have been using C++ and OpenGL for a while, and what I am looking for is resources to integrate …

c++ engine cross-platform  
asked by DanielCollier 10 votes
answered by Sean Middleditch 24 votes

Is C# different in Unity?

Does Unity use a different version of C#, or is it all the same? It looks different from regular C# but there are some regular C# elements in there.

c# unity  
asked by kprovost7314 6 votes
answered by Sergio 17 votes

Can I take a finished game based on a licence to the holding company?

Ok so I went through 11 pages on here and have done a decent amount of Google searching, but found nothing specific to my question. I'm working on a game based on a movie. For the purpose of this I'm …

legal  
asked by Matt Griffin 6 votes
answered by Josh Petrie 14 votes

Top-Down Octree Generation of Procedural Terrain

I'm trying to implement a voxel-based terrain generation system in Unity3d (C#). I have successfully implemented a uniform 3d grid system, and have extracted the isosurface out using Marching Cubes …

unity graphics procedural-generation terrain voxels  
asked by TheVulch 5 votes
answered by Jason 4 votes

How do I resolve a sphere-triangle collision in a given direction?

I am trying my hand at game physics. I understand that the basic way to pull back a sphere when it collided is to negate the penetration distance: // If collided... // `distance`: distance form …

3d physics collision-resolution sphere  
asked by yomotsu 4 votes
answered by Sergio 4 votes

Greatest hits from previous weeks:

How can I introduce time pressure on the player's decisions?

I am designing a hacking game, in which the player usually can take his time thinking about how to overcome the obstacles that he/she currently faces. However, I decided that besides coming up with …

game-design game-mechanics  
asked by electroLux 23 votes
answered by Mario 22 votes

Why don't all games permit changing the field of view?

This is less of a question aimed at developing a game and more about the technology behind it. A number of gaming journalists and pro gamers (both on the tournament and the home entertainment sector) …

engine viewport  
asked by Nate Kerkhofs 26 votes
answered by Philipp 37 votes

Can you answer these?

Transform world space using Kinect FloorClipPlane to move origin to floor while keeping orientation

The Kinect SDK provides a property SkeletonFrame.FloorClipPlane that describes the orientation of the floor plane relative to the camera. MSDN contains slightly more information in the Coordinate …

transformation kinect  
asked by Wouter 1 vote

LibGdx Triangle Collision

I'm back with another question. I'm trying to get a collision between an actor and a sprite. With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a …

collision-detection game-design libgdx game-mechanics  
asked by user48352 1 vote

How to create a custom installer for my game for PC/Linux/Macs?

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or …

linux mac-os pc installer  
asked by AureliusIndus 2 votes
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