All Questions
7 questions
3
votes
0
answers
114
views
External gui within a render loop
I was wandering how easy is to interface existing Java programs/GUIs inside a game loop. Sorry if my question is a bit vague. I'll try to explain.
I am currently designing a simulation environment ...
1
vote
0
answers
807
views
libgdx ScissorStack problem
Im making a user interface using libgdx
I created a Window class & a Textfield class, that both use clipping.
I use the ScissorStack class of libgdx for clipping.
The Textfield is drawn inside ...
1
vote
2
answers
1k
views
Removing the titlebar while using slick2d?
I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...
2
votes
1
answer
275
views
Is this an appropriate use of abstraction in my game engine?
I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
0
votes
1
answer
436
views
Creating a good looking interface for a Java CCG?
I would like to create a Java collectible card game. I have the logic down pat, but I am having some trouble with the interface. I would like to make it look nice. Rather than using the standard java ...
-1
votes
1
answer
510
views
When should one use the Abstract, Implements, or extends keywords? [closed]
I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond ...
9
votes
2
answers
13k
views
How do you determine which object/surface the user's pointing at with lwjgl?
Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...