3
votes
2answers
455 views

Design pattern for creating multiple enemies

I'm currently attempting to implement a factory method pattern for creating multiple different enemies after loading data from a file. But I'm having second thoughts on what would be the best design ...
6
votes
4answers
606 views

Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException)

Ok, so i have created my first "game" and it uses a lot of java's collections. for example, i have a bunch of monsters in a HashSet which sometimes gives me the fabled ...
2
votes
3answers
488 views

Design pattern on class level, how to do separation of concerns through mvc or alike?

Say i had a Monster class public class Monster { } Now this class has a set of properties like int health int speed int weaponDamage which details the core information about the monster. in ...