The pixel resolution that the game displays in, or can be displayed in if there are multiple.
0
votes
2answers
246 views
Publish android game only for 800 x 480 resolution in portrait mode
I have developed a game in libgdx. I worked for long and after finishing I found that the game runs perfectly on devices with resolution 800 x 480. I found this solution
...
0
votes
1answer
184 views
Scaling background without scaling foreground in platformer?
I'm currently developing a platform game and I've run into a problem with scaling resolutions.
I want a different resolution of the game to still display the foreground unscaled (characters, tiles, ...
-1
votes
1answer
165 views
Recommended aspect ratio for android / smartphones?
I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios.
Also thinking about a ios and windows phone port later.
When the aspect ratio does not match, ...
1
vote
0answers
80 views
changing resolution in game on Playground SDK
I'm trying to make resolution change in my game based on Playground SDK. Now it looks so:
TPlatform::GetInstance()->SetDisplay(width, height, fullScreen, letterbox);
...
0
votes
0answers
22 views
DXGI - IDXGISwapChain::ResizeTarget _com_error 0x887A0022 (DXGI_ERROR_NOT_CURRENTLY_AVAILABLE)
I have (yet another) issue with DXGI in that I get a very strange error when I attempt to change display resolution while in fullscreen and I just can't seem to find the solution to it. This only ...
0
votes
0answers
29 views
XNA Windows Resolution / Mouse Position Bug
In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are ...
0
votes
0answers
132 views
C# XNA game window's ClientBounds not equal to Viewport/BackBuffer at native resolution
I'm having a rather strange issue involving my game window and its resolution.
I have a function in my Engine that sets the resolution (with the appropriate checks to make sure the resolution is ...