The culling tag has no wiki summary.
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Culling for a 2D, platformer game?
By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
3
votes
1answer
2k views
Calculating camera frustum planes using existing matrix
I'm trying to get basic frustum culling against an AABB working, and I'm having a bit of trouble figuring out how to extract the frustum planes from my camera's transform matrix. All the example code ...
2
votes
1answer
242 views
Frustum culling with third person camera
I have a third person camera that contains two matrices: view and projection, and two Vector3's: camPosition and camTarget. I've read up on frustum culling and it makes it seem easy enough for a first ...
1
vote
1answer
412 views
Making XNA Play Nice With 3DS Max, Boundiing Spheres
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version).
Been getting some odd results:
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