The multiple-windows tag has no usage guidance.
2
votes
1answer
167 views
What is the purpose for multiple windows in games?
A lot of game development APIs recently got support for multiple windows (such as SDL 2, and GLFW 3). But why did they add that feature? I've never seen a game in my life use multiple windows (with ...
2
votes
0answers
565 views
GLFW3 multiple windows
I'm trying to use GLFW3 to develop VJing application. So basic idea is use two windows:
1st window for fullscreen projection on secondary monitor (basically projector)
2nd window for (hopefully) ...
1
vote
1answer
102 views
opengl : Running at least 25 windows with different Draw callback
I need to run at least 25 windows concurrently with each window rendering a different game state.
I am storing all the 25 game states in the array of type GameState allGameStates[25].
For each of the ...
1
vote
1answer
613 views
Viewport Pixels trouble - Intel XDK
I'm creating a game in Intel XDK, and using their API to get the viewport width and height. These are coming back at 1122 pixels and 746 pixels, respectively.
When adding my text at 150 pixels down ...
0
votes
1answer
109 views
OpenGL rendering to multiple windows, having 1 main loop for each window
I have written a little OpenGL framework in the past year that i would like to extend to support multiple windows in the near future. I have an idea about what I would like to do but I am not sure if ...