Im using ANDEngine and wants to create confetti particle system.
But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that.
However like in the following example , 3d rotation has been implemented for a single sprite:
I want to do this for the particles. Am i missing something ? or do i hv to modify the particle system code.
pGL.glRotatef(rotation, 0, 1, 0);
Whererotation
is the amount to want to rotate and the last three values define the axis of rotation. – Byte56♦ Aug 31 '13 at 14:55