Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.
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1answer
39 views
Blender animation to XNA distortion bug
I followed the instructions on the following video: http://www.youtube.com/watch?v=SissgQ0IXvk
I'm using XNA 4.0 and Blender 2.69
I export the model with animation to a .FBX file.
The animation is ...
0
votes
0answers
33 views
Why isn't my Blender FBX not appearing in XNA?
I am trying to display a simple cube in XNA. The cube is the default Blender cube exported to a .fbx. Re-exporting the cube has had no effect. I have also varied the camera's z-distance from 5 to ...
0
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0answers
33 views
How to make more measuring grids in blender [migrated]
When we start the blender, there is always a cuber on the floor. The floor is actually made of grids. My question is how to make more this kind of measuring grids in blender so that we can measure big ...
1
vote
2answers
91 views
Normals in my skinned model are not animated
I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation.
As you can see, my model should be lit up just like ...
0
votes
1answer
57 views
How should I texture in Blender to use in Unity?
I need to model some things to use in Unity. How should I texture objects(etc road,tree) in Blender?
Almost textures lost when I export them to Unity..
2
votes
2answers
74 views
Blender-to-Unity Animation Issue
I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
1
vote
0answers
15 views
Trouble with Lightmaps When Meshes Intersect
I've been working on making lightmaps for a game on mobile devices (meaning that individual texture sizes cannot exceed 2048 and that file size needs to be as small as possible), but I'm running into ...
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0answers
25 views
Export Blender 3D animation to be played by Android OpenGLES
Below code snippet shows the way to export coordinate of bones:
def export_bone_matrix(armature, bone, label, file_handler):
SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
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0answers
23 views
Unity import from blender missing action animation
I'm trying to import my .blend file into unity, but one of my animations never appears in Unity. That animation is "Fall", which is observable in Blender's "NLA Editor". I am currently exporting as an ...
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votes
0answers
41 views
How to export blender coordinate to be used in Android OpenGLES
I'd like to create my personal light-weight Android 3D engine to show 3D animation
configured by Blender.
I have successfully loaded the Blender-created 3D models by OpenGL ES on Android. Now, I'd ...
1
vote
1answer
27 views
No animation clips in assets folder
I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
2
votes
0answers
69 views
Multiple weapons for android game
I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
1
vote
1answer
50 views
Textures selectively not applying in Unity
On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
1
vote
1answer
66 views
Blender wont export textures (materials) to OGRE3D .mesh
i am exporting a model from BLENDER to OGRE3D using the blender2ogre script. the desigre output is a single .mesh file but i know there should be also materials scripts that i should copy to my ogre ...
0
votes
1answer
39 views
Missing colors in Collada export from Blender
I've noticed something strange in a Collada DAE export from Blender. I've assigned Diffuse BDSF colors to 4 faces of a cube as shown here:
http://www.4shared.com/photo/_hM04zywba/blendcube.html
It ...
-2
votes
2answers
77 views
Importing .blend files into netbeans
How can we import blender models into netbeans for use? I have jmonkeyengine 3 installed for netbeans 7.3 but havent found any good tutorials on importing.
0
votes
1answer
47 views
Moving a rig by his bones correctly
I created a model and then tried to add armature. But when I'm moving the rig, some of it stays in the place (the mouth), and I don't know why. Anyone know why it could happen and how to fix it?
This ...
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0answers
51 views
Animation of a 3D model's parts from code
I'm creating a game in XNA where will be an object called a tower. Its action can be described as two phases: aiming and firing. Here's a model I'm creating in Blender:
I want the tower to have 3 ...
1
vote
2answers
136 views
Colors set in Blender not displayed in XNA
I'm trying to create a colored 3D model for my XNA game in Blender. I don't want to use textures - I need only solid colors. Here's the model, as seen in Blender:
After exporting to FBX and opening ...
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0answers
50 views
Exporting .bullet file from Blender Render
I'm trying to export my blender render bullet world to a .bullet file. Unfortunately, it seems like when I bring my bullet world to the game engine it drops the bullet info. Is there a way to export ...
0
votes
0answers
120 views
Why does Assimp appear to be loading vertices in the incorrect order in this code?
I'm getting a weird bug in my code that is reading in the vertices from an .obj file.
The .obj file is just a cube, hence there are eight vertices. When I print out the vector it seems to work ...
1
vote
2answers
108 views
What caused rotation in exported blender model to jMonkey? (OGRE)
First off, I am very new to jMonkeyEngine 3 and still learning. Not exactly sure what could be causing my snowman to have already been rotated before import. I created him in blender and it was facing ...
0
votes
2answers
62 views
How can I prevent resizing of 3D Ogre object once imported to Jmonkeyengine?
I have the following problem:
I create an object in blender: , then I exported it as a mesh.xml file and attached on the game scene: (the gray color is the ground).
At the end in the game I have a ...
6
votes
2answers
1k views
Animation Workflow from Blender to Mecanim in Unity 3d
I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
0
votes
1answer
314 views
Import Blender files to SharpGL (openGL for c#) [closed]
please i have problem with import 3D models to SharpGL (openGL in c#).
Have you got pls any project where is this problem solved?
I need create any models in for example blender, and then import to ...
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0answers
91 views
Bounding box not right rotation XNA blender object (.fbx)
I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot:
...
0
votes
1answer
114 views
Pixel perfect, sharp uv mapping
I'm having trouble understanding how the uv map that Blender gives you works. It gives you a map with outlines which you should color in. But if I have a low-res texture I don't know where should I ...
0
votes
0answers
27 views
Would it be possible to edit character models of a PS1 game, to be played on an emulator? [duplicate]
There are some abandoned PS1 oldies out there that I would love to see revamped with improved assets. I have some skills with some some modelling programs, so I was wondering if it would be possible ...
0
votes
2answers
207 views
Best collision shape for rooms
I'm wondering what is the most efficient collision shape to use with APIs like Bullet or Havok for rooms/interiors. Rooms tend to be boxes but are concave since the normals point inward which means no ...
5
votes
1answer
223 views
Animation of moving circle by square's outer surface
I want to make this animation in OpenGL, here I attached a simple gif how I want it to looks like:
Main problem is that I can not figure out how to move by corner - circle should smoothly move by ...
2
votes
0answers
46 views
Blender: Setting additional properties per face [closed]
I wish to use Blender to model level for 3D game.
Level is a set of Meshes.
I have to set special (additional) properties per face (triangle).
These properties are like integer number or vector or ...
2
votes
2answers
122 views
What's the rationale for different coordinates systems?
Could someone explain to me why Blender and other 3D modeling apps switch axes?
If I export model with Blender, then exporters do following things for the same model:
The 3DS format applies this ...
1
vote
0answers
192 views
Blender, Exporting to Collada, Assimp and Normal Maps
I have a simple model that uses a diffuse and a normal map - in this case just two textures applied to the same material, where for the normal map I uncheck all the options in the "Influence" section ...
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0answers
43 views
Blender 2.6 Model appears untextured in XNA
Having UV Mapped, Textured and Exported a Blender 2.6 Model it appears black in XNA. This is using a texturing shader (not BasicEffect). The textures the model references have been correctly added to ...
0
votes
2answers
218 views
Exporting Blender bones' transform matrix
I use this simple python script to export bones transformation:
bones = armature.pose.bones
# for eaach bone in bones
SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
5
votes
1answer
366 views
Why are my animated objects (from Blender) always playing at the global origin in Unity?
I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
1
vote
1answer
106 views
Combining Animations for Colllada export
I need to export an animated character to the Collada file format in Blender. My .blend file has the individual animations (idle, walk cycle, attack, etc) each as separate actions. I discovered after ...
0
votes
1answer
1k views
Parsing Blender obj with Opengl And C++
I wrote an example attempting to parse blender *.obj file in OpenGl/C++ , to get it done : I have to open the file, exploding it's lines ...and returning the result.
This is how the shape.obj file ...
0
votes
3answers
59 views
Blender and the smoothing effect
I just started using blender again and I'd like to know if smoothing your model out adds a performance hit to your game?
By smoothing I mean when you hit ctrl+X (number from 1-9). The number of ...
3
votes
1answer
858 views
How to import character from Blender to Unity?
I am trying to import a character into Unity from Blender. I exported the model (which has actions/animations) from Blender as a FBX file and dropped in into my Unity project’s Assets folder. The ...
1
vote
2answers
143 views
Cocos3D: weird line between adjuscent 3d planes
I have created a textured plane in blender of size 2×2 and I am using that as a tile. This is the screenshot of what I have done in blender. Nothing special, the default plane on origin, I just added ...
3
votes
1answer
356 views
Create a physics body with hole : bullet physics
I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine.
I have a model like this
Basically there is a plane, with a hole, and a UVSphere. Both were ...
2
votes
1answer
368 views
XNA 4.0: Blender .fbx File Won't Display 3D Model
So I followed the basic 3D model display tutorial found here:
http://msdn.microsoft.com/en-us/library/bb197293%28v=xnagamestudio.31%29.aspx
And while I know this is for XNA 3.1, I can still get the ...
3
votes
1answer
866 views
Create bullet physics rigid body along the vertices of a blender model
I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine.
What I ...
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votes
1answer
248 views
Recommended graphic software for creating great graphics in game? [closed]
I came across a game called Trine2. It has a great graphics here is one image i captured here. Forgive me but I need 10 reputation to upload image so i use external sites.
How did they create that ...
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vote
0answers
73 views
Organize different layers of repeating texture
I'm using Blender for creating assets for a 3D video game (FPS). Particularly i have to create a long wooden fence and i'd like to use one 700*700 texture for the entire fence so different part of ...
0
votes
1answer
265 views
UV mapping: Untextured faces?
Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
0
votes
2answers
150 views
Does Blender have a main menu?
1 - Does Blender have a main menu, and if so, how do I make it appear? This is what I'm looking at currently:
http://imgur.com/wbowyco
2 - Also, that text panel at the top, that is as large as I can ...
2
votes
1answer
661 views
Detect collision in Blender
I am trying to write a Python function for Blender(2.66) game engine, that permits me to detect collision between two objects.
I tried to read the documentation, but it's very confusing, and I don't ...
1
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0answers
50 views
Blender: calculation of elevation and rotation angle from plane
I have a generic plane (any location, any rotation around every axis) with its normal axis passing by the center. Then I have a generic point and I need to find the elevation and the rotation angle ...