15
votes
2answers
550 views

OpenGL: Where shoud I place shaders?

I'm trying to learn OpenGL ES 2.0 and I'm wondering what is the most common practice to "manage" shaders. I'm asking this question because in the examples I've found (like the one included in the API ...
6
votes
2answers
1k views

Getting the number of fragments which passed the depth test

In "modern" environments, the "NV Occlusion Query" extension provides a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension ...
3
votes
1answer
683 views

exporting bind and keyframe bone poses from blender to use in OpenGL

EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...