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Formula to calculate Level and Current Experience from Total Xp [duplicate]

So I'm building a mobile game where I have simple XP progression system that goes like this: Level1: 0-399 Total XP Level2: 400-1199 Total XP Level3: 1200-2399 Total XP So basically for the first ...
Panos Kikas's user avatar
1 vote
1 answer
397 views

Calculate speed vehicle physics 2d racegame

I am currently working on a 2d racegame where I am using physics to move a vehicle. On my form I would like to add a label containing the speed on the vehicle. My physics knowledge is a little rusty, ...
Ahmed Ali's user avatar
2 votes
1 answer
587 views

How can I move and rotate an object in an “infinity” or “figure 8” trajectory?

I know that the easiest way to move an object with the figure 8 trajectory is: x = cos(t); y = sin(2*t) / 2; But I just don't know how to rotate it. Lets says with ...
user1998844's user avatar
2 votes
1 answer
341 views

Implementing time step in main game loop

So ive read both http://gameprogrammingpatterns.com/game-loop.html and http://gafferongames.com/game-physics/fix-your-timestep/ and I kind of understand how I'm supposed to do it, but some parts are ...
naT erraT's user avatar
  • 123
3 votes
1 answer
5k views

How to find if an object is facing another object given position and direction as separate vectors

I found a very helpful post about exactly what I need here. It uses dot products to which is what I'm specifically looking for. It talks about players facing monsters basically. They give a helpful ...
Andrew Tsay's user avatar
4 votes
1 answer
118 views

Cram search results into viewport (of a search minimap)?

I'm no coder, nor do I try to be. I just had one of those "it's impossible" arguments with folks who love to argue with me before they even understand what the argument is about :) So I need to know ...
helena4's user avatar
  • 448
10 votes
2 answers
960 views

Rotating a 3rd person camera toward a target

I have a 3rd person camera that doesn't look directly at the player but somewhere in front of him. When the user enter shooting mode, I want the camera to turn around the player to face the target. ...
Matchoc's user avatar
  • 101
0 votes
1 answer
227 views

Gravity: Slow down on ground approach

I'm looking for some math, nothing language dependant. "Standard" gravity for a character in a 2D game would go something like this: ...
Juicy's user avatar
  • 153
18 votes
3 answers
1k views

How can I maintain a rectangular formation when units are added or removed?

I've got bots in a rectangular formation with rows and columns. A problem arises when a bot is added or removed from the formation. When this happens, the bots have to rearrange themselves so that the ...
-1 votes
2 answers
227 views

adding space between each bricks in breakOut [closed]

i am trying to create breakout. code below loop though my 2d array(map) and creates bricks. the problem is that i want to add 10 pixels space between each bricks. i was thinking to add x*titleWidth+x+...
brick's user avatar
  • 1
5 votes
2 answers
6k views

Catmull Rom Spline - Constant Speed

Given the equations found in the answer here: Determine arc-length of a Catmull-Rom spline to move at a constant speed How would one A) Apply this to a 3D Catmull-Rom Spline, and B) write A out ...
GameDesigner's user avatar
-1 votes
2 answers
351 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is ...
I_Question_Things_Deeply's user avatar
2 votes
1 answer
518 views

Recreating Doodle Jump in Canvas - Platforms spawning out of reach

I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't ...
Kushagra's user avatar
  • 201
4 votes
4 answers
660 views

What should be taken into consideration when choosing a math library for games?

I'm currently selecting a C++ math library to use for a project. There are several questions here and on SO concerning the 'best' library available and many answers with different suggestions, but I ...
Martin Foot's user avatar
3 votes
1 answer
241 views

Make an object slide around an obstacle

I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is ...
Isaiah's user avatar
  • 385

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