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2
votes
3answers
120 views

Is IDirectInput8::FindDevice totally broken on Windows 7?

I'm developing on Windows 7, and using DirectInput8 for my input needs. I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and ...
2
votes
2answers
116 views

How is the result returned in SharpDX.DirectInput.Device.Acquire()?

The documentation of IDirectInputDevice8::Acquire says: Return Value If the method succeeds, the return value is DI_OK, or S_FALSE if the device was already acquired. If the method fails, ...
0
votes
2answers
621 views

SharpDx how to detect if Mouse Button is pressed?

I'm wondering how it's possible to detect if a mousebutton is pressed or released. var di = new DirectInput(); _mouse = new Mouse(di); _mouse.Acquire(); _mouseState = _mouse.GetCurrentState() All I ...
3
votes
1answer
221 views

Gamepad thumbsticks active range

for my current project I use gamepad. I was successfull in hooking it up in C# through SlimDX. Everything works fine, only problem is that thumbsticks don't fully use the active range. If I move ...