i was looking for a way to display plain text ( 2d or 3d ) in a threeJS Scene , and apply some css effects to them , i looked around for a while and i came across this . probably what i wanted .. now the problem is that when i aplly a animate.css ( well knows css animation library ) class to html element , the position of my CSS3D Object is reseted and fliped ( can't explain why )
'http://jsfiddle.net/kd9Tc/4/'
note : -i think this code example illustrates pretty well what i am trying to do , apply css text effects in webGL Scene ( i need all the camera movement and tweening ) . i tried THREE.TextGeometry first , but i wanted the text to be in a language other than english and converting the font properly let to nowhere ( displayd ' ?????? ' in all my tests ) and beside that , i've been using css transforms for a while now and i'm pretty comfortable with them , and working with them is much easier for me . overall the main reason i'm using threeJS is camera movement capability . i'm glad that i used threeJS beacuse it open's the door to many other features as well , but yet , i'm not sure i;m using ther right tool here :-?
thanks