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Integration error in high velocity
I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I ...
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Do videogames use numerical solutions? [closed]
Do video games often use numerical solutions in their calculations, such as you might generate using software like MATLAB or Mathematica?
Perhaps for making formulas for AI, or for game physics ...
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Typical Applications of Linear System Solver in Game Developemnt [closed]
I am going to write a custom solver for linear system.
I would like to survey the typical problems involved the linear system solving in games. So that I can custom optimization on these problems ...
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Design patterns in Game Physics
In the frames of a number crunching compatible programming language (say.. C++), what would be an elegant solution for adding self collision, external collision and integration step (Euler, etc.) ...