Tagged Questions
1
vote
1answer
129 views
Finding furthermost point in game world
I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is:
convert player world ...
8
votes
1answer
1k views
Screen space to world space
I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen:
Whilst my game world is top-down, the game is rendered on a ...
2
votes
1answer
370 views
C# different resolutions compatible application
Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
6
votes
3answers
909 views
How should the actual game interface with the menu system
I'm using the Game State Management (GSM) concept in my prototype and I like it very much. One of the screen has a "Game" embeded in it, where all the "good stuff" happens. The menu launching the game ...
5
votes
2answers
4k views
Making sense of the Game State manager tutorial?
I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off.
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