Algorithms or methods to produce events or behavior that is random in nature.
-1
votes
0answers
38 views
Spawning objects at 3 Diffrent locations randomly [on hold]
I'm new here and I have this simple practice code. I would like to spawn objects on three different locations of my boxes. One ball will spawn then after around 1 second, another one will spawn in ...
0
votes
2answers
55 views
How can I make a power-up spawn system semi-random?
Basically I'm working on a similar game to achtung die kurve (http://curvefever.com). I'm almost done with the game, however I'm not completely fine with the way power up spawning works. As for now, I ...
11
votes
4answers
1k views
Generating tile map
I am programming a tile based game and I have some basic tiles (grass, dirt, etc..), but I can't figure out how to make good random map generation, because when I do some really random selection, if ...
0
votes
2answers
78 views
Make objects slide across the screen in random positions
I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but ...
5
votes
3answers
457 views
Is Unity's Random seeded automatically?
I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it.
The seed is ...
1
vote
2answers
52 views
Server side random selection of players
Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following ...
0
votes
1answer
143 views
How to randomly spawn object using instantiate
I'm trying to spawn objects which move in one direction until they hit a player or the barrier. The spawner is a cube which moves between two points to spawn the object at different locations.
The ...
1
vote
1answer
270 views
Unity Move sprite from point A to point B
Pretty new to Unity and i'm trying to make a very simple iphone game. , I'd like to know how to move a sprite (2D) move from random point A to random Point B not just that, but i want it to change ...
11
votes
2answers
296 views
Axis Aligned Spatial Division : Divide space into random rectangles?
I need a method to divide 3d space into random axis aligned box shapes. For now
I am currently dividing the 2d space for testing purposes. The most immediate approach I came up with was to define a ...
2
votes
1answer
79 views
Space between randomly generated objects
Im not sure there is a going to be a simple answer for this question but Ill ask anyway. I am programming an endless scrolling game where the player's character is constantly "falling." As they fall ...
0
votes
2answers
735 views
How do I randomly spawn objects in 2D game?
How do I randomly spawn few different sprites on screen so they're not overlapping or half visible on render. The sprites should immediately start shrinking until they disappear.
I've tried to ...
1
vote
2answers
130 views
Client-side dice rolls in turn-based game
I'd like to create a turn-based multiplayer game on Android. I'm thinking of using Google Play Game Services and get rid of any other webservice to create and host games.
The problem is the game ...
8
votes
4answers
379 views
Modify random distribution functions :: Make it less likely to get multiple similar values in a sequence
I want to generate a sequence of numbers for procedurally generating planets in a galaxy sector. Each planet should be placed randomly, however it should be very unlikely that two planets are directly ...
0
votes
1answer
52 views
Android Jump&Run - Random map generation [closed]
I'm pretty new to game development but I work on an android app.
It's a 2D Jump and Run game.
I do it in Eclipse and the map is readed out of a txt file right now.
But I want to do a Jump and run ...
2
votes
0answers
85 views
Why do unidentified items seem to solely exist in roguelikes? [closed]
Playing a variety of games I noticed that some concepts are "trapped" in the realm of roguelikes. One of the most intriguing game-play elements in roguelikes is the unidentified item. The unidentified ...
3
votes
1answer
166 views
How to create a grid based on random shapes?
How to create a "grid" using actionscript like the image below?
Basically you have an area of 1100x615 which should be filled with shapes that could be rotated and scaled...
Collision detection ...
1
vote
1answer
222 views
Unity seperation of prefabs with two dimensional terrain generation
I have the following function:
public void Spawn ()
{
GameObject g = ((GameObject)Instantiate (hills [Random.Range (0, hills.Length)], new Vector3 (0.0f, ...
2
votes
1answer
62 views
Get a random vector
I'm trying to make a small pariticle-like simulation, and I'm trying to make each parrticle go a random direction from one point (mouse pos). The problem is I don't know how to get the random vector ...
2
votes
3answers
144 views
How control probability of win-lose in tile-matching games?
In a random puzzle game, such as a match-three game, how can you control the probability of a winnable starting condition?
6
votes
3answers
342 views
How can I distribute powerups “fairly”? [closed]
I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
5
votes
3answers
145 views
Pathfinding Search for Path of Specific Length
I am creating a roguelike. This question applies to random map generation.
First, I generate areas using a BSP algorithm, where I randomly divide the map into areas.
Then, I generate a graph of the ...
0
votes
2answers
73 views
How can i Randomize Unique Numbers in Java [duplicate]
So i'm making a game where i have to randomize 52 numbers from 1 to 52 so the order has to change i use this
class Deck
{
Random r = new Random();
int[] Card = new int[52];
}
0
votes
1answer
71 views
Implementing a Random Picker by Supplying an Outcome Table (Similar to a Drop Table)
Whilst trying to vary the draw color of some randomly positioned sprites, I really wanted to be able to just supple a table with 2 columns (colour and chance of picking) to some helper function that ...
-1
votes
1answer
39 views
Movieclip to spawn in in a set perimeter
I like to make a movieclip randomly spawn in a set area. But theres a little more to it, usually you'd have something like the X pos set to something like 250 (say the centre) and the Y pos set to be ...
0
votes
1answer
54 views
Whac-A-Mole like
am trying to make a game that have a "whac-A-Mole" game principle
The problem that am facing is that i don't want the "enemies" to get out from holes at the same time, not even in a different close ...
0
votes
1answer
144 views
Using a permutation table for simplex noise without storing it
Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example).
In some applications, we need to persist the state of the permutation table. This can ...
0
votes
1answer
92 views
How can I ensure reasonably spaced out enemies
I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart?
My simple algorithm is:
y = ...
7
votes
4answers
238 views
Fair dice over network w/o trusted 3rd party
Though it should be a pretty basic problem, I did not find a solution for it:
How to play dice over a network without a trusted third party?
The M players shall roll N dice, one player after another.
...
11
votes
3answers
276 views
How to divide hex grid evenly among n players?
I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively ...
-3
votes
1answer
136 views
Is there a proper way to come up with random numbers?
In my game I have some powerUps which are gain when enemy is killed.
Is there a proper way to come up with random numbers?
here is what i am thinking:
double rand = Math.random();
if(if (rand < ...
0
votes
2answers
114 views
Is my calculation of chances correct for my AI?
I'm working on a turn based game where one part is pretty much like playing "Memory": remember where a specific card is located in a grid.
My AI works like this:
If a card is peeked (turned around ...
6
votes
3answers
400 views
Need ideas for an algorithm to draw irregular blotchy shapes
I'm looking to draw irregular shapes on an x,y grid, and I'd like to come up with a simple, fast method if possible. My only idea so far is to draw a bunch of circles of random sizes very near each ...
8
votes
7answers
379 views
Make a fake random distribution?
Sometimes a "real" random event seems unfair and makes players frustrated. For instance a enemy has probability of 20% to cause double damage("critical hit"). Thus he could make 4 critical hits in a ...
2
votes
3answers
204 views
How should I distribute the values of equipment stats when I know the average value?
I am making a Diablo-like game and I want to randomly generate the stats of the loot that gets dropped. I'll use "damage per second" as an example. I've filled a spreadsheet with two columns of ...
1
vote
2answers
166 views
Monster attack is not randomising right [closed]
I have a code that I've been messing around with and the monster attack (monster.ma)
isn't randomising after the first time it's called upon (elif statement). I've tried to make it a tuple since they ...
-1
votes
1answer
99 views
Advice on developing a random event engine [closed]
I am looking into creating a random event engine like the one found in the Paradox Interactive’s Europa Universalis franchise.
They use a ‘mean time to happen’ mechanic that applies various ...
4
votes
6answers
400 views
Data structure for random outcome from a hit probability table
The basic idea of a hit-table is carried over from pen & paper role playing games. You roll a die or a number of dice representing your ability to attack an opponent. Your opponents defense is ...
1
vote
0answers
28 views
XNA - Wrap heightmap around sphere [duplicate]
I have an idea for a small game which would generate random 3D planets.
I already have found a way to create a random heightmap in XNA ...
5
votes
2answers
181 views
Random 2D point in rectangle, but not in a polygon
I have a static rectangle and dynamic polygon. I need to generate a random 2D point in that rectangle, but not in a polygon. This is what I mean:
Green is where random point can be generated and ...
0
votes
1answer
135 views
Problems when randomizing x and y position of a picturebox [closed]
So, I'm making a simple game. It's like snake but the picturebox doesn't grow. In the game, you have to get fruits and other objects.
Look at berry's code:
public class Berry : PictureBox
{
...
3
votes
2answers
400 views
How to zoom randomly generated maps?
I made a Java program which generates a random map based on Perlin Noise + Poisson Algorithm + Voronoi Diagram. Here you can see a generated map. White are caves, black is empty.
The problem is ...
1
vote
2answers
78 views
Handling Block Collisions
The title isn't great, but let me try and explain my problem. I'm working on a little game at the moment the gist of which is that you're an entity in this 2-D world and you have to dodge obstacles. ...
-1
votes
3answers
2k views
Random Between: using random with the instance_create function in GML
Hopefully this should be a simple one; I want to restrict the points that instances enter the screen from so they don't come in at the edges.
In Game Maker I'm using the following code ...
2
votes
3answers
589 views
Using random numbers with a bias
I appear to be awful at describing the question so I'll try and describe the problem.
I want to add a random amount of heads to my creatures but I want to be able to determine several things.
a) The ...
3
votes
2answers
388 views
What algorithm to use to fill a KenKen square board with cages?
I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
0
votes
2answers
256 views
Generate different types of enemies with different randomness
What I want - I want to have some magic function getEnemyType(currentLevel), which will return, for example, a number. Number is enemy type, let's say, there are ten (10) types. 1 - the easiest, 10 - ...
8
votes
2answers
704 views
Random Zelda-style map generation
Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code:
public void generate(GameContainer gc) {
rooms = new ...
2
votes
2answers
229 views
Looking for an elegant way to represent fixed parts of a randomly generated level map
I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.)
There are several types of tiles (for example: floor, wall, monster, ...
-4
votes
4answers
122 views
How to select a random node [closed]
I need to know if it is possible to select a random node or select a node itself because I'm doing a zombie AI and I need him to randomly move, and I wanted to know if it's possible to do it and how.
1
vote
1answer
512 views
Random Movement for multiple entities
I have this code for a arraylist of entities.
All the entities use the same random and so all of them move in the same direction. How can I change it so it generates a new random number for each ...