The scaling tag has no wiki summary.
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Scaling entity by screen height (simulating depth on orthographic camera)
i want my entities to be at 100% scaling (for example 128x128 pixels) when they are at 40% of the screen height (for example 480 pixels at 100%), so when they are at 41%, they are at 99% scaling ...
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Scaling issues with Open GL viewport / scissor box (Trying to draw outside of viewport)
In my game I am currently scaling the viewport so it retains the ratio of my development device like so:
width = (int) Math.min(deviceWidth, deviceHeight * 1.702127659574468); //1.702127659574468 is ...
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2answers
85 views
Confusion over GLViewport
I'm hoping someone can help me understand the GLViewport and what happens when we resize it
This will illustrate my confusion....
So, here I have a quad stuck in the middle of the screen. If I ...
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0answers
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libgdx - Image artifacts when downscaling image
Why does this border appear around the edges when I downscale a bitmap and how do I avoid it? I tried every filter I know, the results go from bad to worse.
Here's the original bitmap:
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2answers
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MonoGame - 2x2 texture scaling issue
I've just recently switched from XNA to MonoGame and now I've run into something that has never happened to me in XNA before.
I've created a 2x2 texture and filled it with a color by doing this:
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2answers
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How do some mobile games scale graphics so beautifully? [duplicate]
I'm working on my first Android game and have been struggling a bit with scaling.
I've got 3 test devices 800x480, 1920x1080 and a 2560x1600 tablet. Some games look near perfect on all of them - many ...
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3answers
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Getting sprites to move exactly the same on different devices
Background
When moving a sprite along the X axis, this is my code:
spriteXReal = spriteXReal + (spriteXVel * dt); //.5 would be halfway point of, 1 would be right hand side screen etc... ...
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How do I scale and rotate around different points in Libgdx? [duplicate]
I'm using a SpriteBatcher to rotate and scale a TextureRegion in libGDX. I'd like to rotate the texture around an origin outside of the region, but have the texture scaled around the region's center.
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1answer
204 views
Scaling background without scaling foreground in platformer?
I'm currently developing a platform game and I've run into a problem with scaling resolutions.
I want a different resolution of the game to still display the foreground unscaled (characters, tiles, ...
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3answers
121 views
Applying scale to objects appears to have little effect when close up.
I just started out with D3D 11. My goal is to write a cube voxel engine (Minecraft style). Actually it's working pretty solid already, but when I finally tried to change the size of my cubes, I ran ...
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3answers
182 views
Inconsistent sprite velocity?
I'm moving my sprites using the following formula:
Code that I'm using (Only shows sprite's X position being calculated but Y position is also being done)
spriteGridX = 240/480; //I start out with ...
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4answers
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How do I scale up pixel art without blur in GM Studio?
I'm creating a game in Game Maker Studio that uses pixel art. When I launch the game, all scaled-up textures are really blurry. (It doesn't happen to small ones.)
For example, this image
renders ...
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1answer
264 views
Java Slick2D - Problem using ScalableGame class
I am having a problem adjusting the size of the screen while using the ScalableGame class from the Slick2D library.
I would like the background and objects (images and graphic shapes) to adjust to ...
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0answers
30 views
Is there a transformation or set of transformations that can approximate a “radial scale”?
Is there a way to, with matrices, scale something as if someone were opening a Japanese fan? I'm at a loss of what to call it, so pointers towards avenues of research would be greatly appreciated. If ...
4
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2answers
222 views
Precision loss when transforming from cartesian to isometric
My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this.
World Space
World Space ...