The ui tag has no wiki summary.
0
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1answer
27 views
Animated Energy/Combo Bar (Unity 4.6) [duplicate]
How could I achieve the animated Combo bar effect used in Ski Safari / Ski Safari: Adventure time? Preferably with Unity 4.6 UI. General explanations also welcome!
Links to videos showing the wanted ...
-1
votes
0answers
15 views
Separating Overlapping UI elements [on hold]
I am having trouble getting UI elements to separate.
Here is a link to a video that describes what I am taking about.
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0
votes
1answer
80 views
How to detect that user has touched UI canvas in Unity 4.6?
In my 2d game I have a HUD with some buttons on it. To make it I am using new UI system, which was presented in Unity 4.6. When user is touching button, I am running method, which was declared in ...
1
vote
1answer
29 views
Drawing shapes and images in libgdx dialog
I am currently working on a dialog window for my android game using libgdx. This dialog window contains a collection of labels and buttons, but should also contain an image. The image represents the ...
0
votes
1answer
38 views
Unity Button Without an Image?
I want to create a button whose clickable area is only specified by a BoxCollider with Unity's new UI (similar to how you would do it from within NGUI). I can't get a Unity Button to work without the ...
2
votes
0answers
38 views
Unity Render Texture Artifacting
I'm having weird black artifacts appear on my render textures when they are transformed while the game is running.
I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
0
votes
1answer
38 views
Unity: Built In Scrollable Containers?
Is there a way to get a scrollable container in Unity without purchasing a plugin such as NGUI or TK2D?
I want to create a scrollable container of interactive elements that can be clicked on ...
0
votes
1answer
49 views
What method is best to display respawn times? [closed]
I'm currently working on multiplayer game and am trying to work out how to display respawn times. I had a few ideas in mind, taking inspiration from other games I've played before.
Text Based
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0
votes
1answer
54 views
Should I design UI in raster or in vector editing software? [closed]
I am working on a IOS city builder game (more like planet builder)
but that's not the case, I was making the buttons in photoshop when something hit me:
"if I make raster icons in photoshop, they will ...
-1
votes
1answer
66 views
How to lock and unlock game levels? [closed]
In my level menu (I'm using libGDX), I would like to lock and unlock game levels.
The idea is that after finishing the previous level, the player is allowed to tackle the next one.
Can someone point ...
0
votes
0answers
321 views
LibGDX MainMenu with ScrollPane - Select Level and press Play
In my level Menu, I am using tables that have images and text to identify each game level.
Those tables are in a table that is inside a ScrollPane so the player can browse the levels available.
Here ...
1
vote
0answers
172 views
UI rich Strategy/RPG UI - 2D Game Engine or UI Toolkit? [closed]
I'm on the fence regarding the graphics engine of my current game and hope for some advice.
This is an UI heavy strategy/rpg. Although the game is played on a (simple) 2D map, it is largely turn ...
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votes
0answers
37 views
Change the object when the object is clicked [duplicate]
In the above image, there are different icons for New, Open, Save, Save As and alternative images for when you click the icon.
I have placed these images onto game objects. In the above menu when I ...