Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

How can I use the graphics pipeline to render volumetric data based on a density function?

Both graphics APIs (OpenGL and DirectX) devise a well defined pipeline in which several stages are programmable. These programmable stages require to take a fixed minimum amount of data and are …

opengl graphics api pipeline d3d  
asked by The Light Spark 11 votes
answered by Nathan Reed 16 votes

Does `yield return false;` have special meaning in Unity3d C# scripts?

In Unity, we have some special things for coroutines that are additional to normal C#. for example, we can use yield return WaitForSeconds(5.f); to have a coroutine wait 5 seconds before …

c# unity  
asked by Almo 9 votes
answered by MLM 10 votes

How small should touch triggers be at minimum?

Is there a known minimum physical size for reliable touch select triggers, considering only selection (no long-press or drag). From personal experience, I would guess it to be about 5x5 mm (0.2x0.2 …

touch user-experience  
asked by Petr Abdulin 7 votes
answered by congusbongus 15 votes

Correct method for choosing the user's video cards?

My game uses DirectX 10, and I'm having a problem where users are reporting that my game isn't picking up on their graphics card. Instead it prefers to run on their integrated Intel card, ruining …

directx directx10 gpu windows-8  
asked by Raptormeat 6 votes
answered by Miklas 8 votes

How do I generalise Bresenham's line algorithm to floating-point endpoints?

I'm trying to combine two things. I'm writing a game and I need to determine the grid squares lying on a line with the floating-point endpoints. Moreover I need it to include all the grid squares …

c# algorithm grid interpolation floating-point  
asked by SmartK8 6 votes
answered by Gustavo Maciel 2 votes

City/Nation Builder - Unlocking game elements over time

Current Git (Needs more documentation) Current working prototype to play with (Git code is after a BIG refactor) Background: I'm making a javascript text city/nation builder along the lines of A …

architecture javascript design-patterns  
asked by LastElf 4 votes
answered by Alvin Caseria 1 vote

How do games handle rendering Asian unicode text?

I'm currently in the process of implementing text rendering in my game engine, and I decided to utilize AngelCode's BMfont to generate font textures, and then have OpenGL render textured quads for …

opengl text languages localization  
asked by Haydn V. Harach 4 votes
answered by Nathan Reed 2 votes

Greatest hits from previous weeks:

Can I legally remove the default Unity splash screen by removing it from the APK?

While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the …

unity legal copyright publishing google-play  
asked by David Dimalanta 13 votes
answered by Josh Petrie 25 votes

Number of Impressions on Admob for revenue

Just curious of a rough estimate: About how many impressions would it take to make 300 dollars a day in ad revenue? Thanks for any help!

android revenue  
asked by Adam Coburn 9 votes
answered by 5ound 13 votes

Can you answer these?

implementing shadows into my 2D GLSL-based lighting system

I'm writing a lighting system in OPENGL using GLSL shaders, and I'm pretty happy with the light casting I have so far, but I'm totally stuck on casting shadows. Everything I've found online on this …

opengl c++ glsl lighting shadows  
asked by Liyara 1 vote

I fail miserably to understand the skeletal of a 2D plataform game

I can't understand what design pattern I can take advantage to build an intro screen, help screen, level select screen, game screen, game over screen, altogether. I can make one in AS3, but the code …

game-design actionscript-3 design-patterns  
asked by Daniel 1 vote

Detect mouse collision over an object

suppose there are 4 layer namely L1,L2,L3,L4 and each object is given an number(1,2,3,4).When I drag and drop the object(1) on L1,its should print a message "where the object is being dropped". (no …

c# unity  
asked by Deepika C P 1 vote
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