Top new questions this week:
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Both graphics APIs (OpenGL and DirectX) devise a well defined pipeline in which several stages are programmable. These programmable stages require to take a fixed minimum amount of data and are …
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In Unity, we have some special things for coroutines that are additional to normal C#.
for example, we can use
yield return WaitForSeconds(5.f);
to have a coroutine wait 5 seconds before …
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Is there a known minimum physical size for reliable touch select triggers, considering only selection (no long-press or drag). From personal experience, I would guess it to be about 5x5 mm (0.2x0.2 …
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My game uses DirectX 10, and I'm having a problem where users are reporting that my game isn't picking up on their graphics card. Instead it prefers to run on their integrated Intel card, ruining …
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I'm trying to combine two things. I'm writing a game and I need to determine the grid squares lying on a line with the floating-point endpoints.
Moreover I need it to include all the grid squares …
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Current Git (Needs more documentation)
Current working prototype to play with (Git code is after a BIG refactor)
Background: I'm making a javascript text city/nation builder along the lines of A …
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I'm currently in the process of implementing text rendering in my game engine, and I decided to utilize AngelCode's BMfont to generate font textures, and then have OpenGL render textured quads for …
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Greatest hits from previous weeks:
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While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the …
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Just curious of a rough estimate: About how many impressions would it take to make 300 dollars a day in ad revenue?
Thanks for any help!
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Can you answer these?
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I'm writing a lighting system in OPENGL using GLSL shaders, and I'm pretty happy with the light casting I have so far, but I'm totally stuck on casting shadows. Everything I've found online on this …
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I can't understand what design pattern I can take advantage to build an intro screen, help screen, level select screen, game screen, game over screen, altogether.
I can make one in AS3, but the code …
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suppose there are 4 layer namely L1,L2,L3,L4 and each object is given an number(1,2,3,4).When I drag and drop the object(1) on L1,its should print a message "where the object is being dropped". (no …
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