Tagged Questions
The exceptions tag has no wiki summary.
-2
votes
0answers
268 views
+50
JMonkeyEngine: Error in collision detection between terrain and rays
I have the following code, this is a basic setup to allow terrain edditing by mouse later on:
public void simpleInitApp() {
flyCam.setMoveSpeed(50);
terrain = new WorldTerrain(this);
...
0
votes
1answer
32 views
How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread
I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
1
vote
1answer
681 views
InvalidOperationException when using C# DLLs with Unity3D
Description
I've been attempting to use a custom DLL in Unity. I've confirmed the DLL runs correctly outside Unity.
The DLL imports into Unity and when I refer to it in my scripts, I get no compiler ...
0
votes
0answers
55 views
DispatcherTimer throws UnauthorizedAccessException
I am currently porting my XNA project to MonoGame.
When running the XNA Project, there are no errors with DispatcherTimers.
But in the current MonoGame port, initializing a DispatcherTimer throws the ...
12
votes
2answers
612 views
How should I handle missing resources?
Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example:
Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not ...
-1
votes
2answers
94 views
Java hashmap access without exception [closed]
I'm using a hashmap as an infinite map for a tile based game.
I'm trying to access all values in a hashmap from another thread and changing the content at the same time. But I'm getting a ...
2
votes
1answer
449 views
Monogame crashes without any change
I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything.
However, when I run on ...
2
votes
2answers
624 views
Why do my update and draw loops throw a concurrent access exception?
I've taken up the challenge of creating a basic 2D side-scrolling monster truck game for my little brother. It seems easy enough in theory, but jumping into Java out of XNA feels strange.
My game ...
0
votes
2answers
325 views
XNA texture GetData exception
When using this code:
public static Texture2D MakeTexRed(Texture2D tex)
{
Texture2D drawTex = new Texture2D(Game1.graphics.GraphicsDevice, tex.Width, tex.Height);
Color[] data = ...
0
votes
1answer
465 views
Using crittercism with Unity
I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
20
votes
5answers
2k views
Try-catch or ifs for error handling in C++
Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions:
try {
m_fpsTextId = m_statistics->createText( "FPS: 0", 16, 20, ...