I'm working on a 3D game in Unity. The primary view is a top-down view, but I am also looking to do target profiles that are true animated versions that reflect the actions of the target. The easiest way to do this, as far as I can see, is to create a second camera, a set offset from my target, facing at it. But how do I show the view from that camera in a small area of the screen?
A possibly related question - how to handle a mini-map? I considered doing this the same way - with a camera fixed high above the character that would show the area around him, but there may be a better way to do this, I'm open to any suggestions.