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I'm working in a game which will support scripting. I have seen that popular games supporting this feature usually ends up setting up a wiki from where one can obtain information about how to script in that game.

But i was looking how it is usually managed so users don't have to depend on an online webpage. When scripting, usually you have to work with data (xml, json, properties ...), algorithms (whether or not they are in lua, js, python) and the game api itself. So it isn't enough to document all of this, but also is necessary to connect everything.

So, my question is:

  • How should i/is usually handled scripting documentation?
  • Examples of some game scripting documentations (i suppose old games that could not relay on the internet would provide better examples).
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closed as off-topic by Byte56 Nov 11 '14 at 19:17

  • This question does not appear to be about game development within the scope defined in the help center.
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This question appears to be off-topic because it is about documentation, which is not specific to game development. –  Byte56 Nov 11 '14 at 19:17

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