Tagged Questions
12
votes
6answers
551 views
Seamless tilemap rendering (borderless adjacent images)
I have a 2D game engine that draws tilemaps by drawing tiles from a tileset image. Because by default OpenGL can only wrap the entire texture (GL_REPEAT), and not just part of it, each tile is split ...
5
votes
2answers
657 views
3D models on 2D tilemap perspective when scrolling
I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees.
Having gotten to the point where I ...
2
votes
2answers
631 views
Checking if an object is inside bounds of an isometric chunk
How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk.
I draw the isometric ...
2
votes
1answer
210 views
Linear filter problem with diagonal lines on adjecent tiles
I am quite new at using OpenGL/GLSL. Basically, the project I am working on is my first 'real' experience with it.
I do not know whether this is relevant, but I use libgdx for my project.
Currently, ...
2
votes
1answer
174 views
Masking OpenGL texture by a pattern
Tiled terrain. User wants to build a structure. He presses build and for each tile there is an "allow" or "disallow" tile sprite added to the scene. FPS drops right away, since there are 600+ tiles ...
2
votes
1answer
988 views
Rending 2D Tile World (With Player In The Middle)
What I have at the moment is a series of data structures I'm using, and I would like to render the world onto the screen (just the visible parts).
I've actually already done this several times (lots ...
2
votes
1answer
713 views
Question About Scrolling A Tilemap In C++/SDL/OpenGL
I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening.
In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...
0
votes
3answers
804 views
OpenGL tile rendering
Currently I'm trying to render a TileMap using OpenGL 2.1, GLSL 1.2.
I would like to draw every tile in just one draw call.
I use a single texture with all tiles, identifying each one by an index.
...
0
votes
1answer
67 views
How to remove seams from a tile map in 3D?
I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex ...
-2
votes
2answers
1k views
Tilemap rendering with openGL (why the rendering is extremely messed up)
I'm using SDL & openGL to render a tile-map.
The issue is that the tile-map rendering is extremely messed up, and i'm just a bit unsure what i'm doing wrong exactly.
Here's an image of the ...