Tagged Questions
2
votes
1answer
590 views
Drawing and scrolling very large zoomed tilemaps
I've been working on my game editor and doing some performance tests. In the meantime I realized that my editors performance goes significant down if I draw a large map and zoom it.
100% zoom = 112 ...
12
votes
6answers
551 views
Seamless tilemap rendering (borderless adjacent images)
I have a 2D game engine that draws tilemaps by drawing tiles from a tileset image. Because by default OpenGL can only wrap the entire texture (GL_REPEAT), and not just part of it, each tile is split ...
0
votes
0answers
89 views
Libgdx TileMap size limitations
I have a tmx file of 800*18 size.. It is working but there is some problem like sometimes game is slow or the player jumps too much high or the collision from ground doesn't happen properly and player ...
0
votes
1answer
283 views
Reduce render time for a tiled map in ThreeJS
I'm working on a WebGL game using Three.js, its been a few days and I found my first issue, render time on big maps.
The game runs great, there are even some AI mobs that run around randomly like ...
0
votes
0answers
58 views
Tilemap mesh issue with z, -z axis
I don't understand why the created mesh is upside down if z ( z*tileSize ) is positive, the mesh is then rendered with the texture looking down. With "-z", the mesh texture is looking up correctly, ...
3
votes
1answer
260 views
Why is my Tiled map distorted when rendered with LibGDX?
I have a Tiled map that looks like this in the editor:
But when I load it using an AssetManager (full static source available on GitHub) it appears completely askew.
I believe the relevant ...
1
vote
2answers
272 views
Full map image loading, vs individual tile loading
I want to make a isometric tile game in java, like a lot of strategy games out there. What is the best approach to loading the map for this game? Would it be better practice to load one single image ...
1
vote
2answers
243 views
How do I cap rendering of tiles in a 2D game with SDL?
I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds ...
0
votes
2answers
2k views
Efficient way to render tile-based map in Java
Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
-2
votes
2answers
1k views
Tilemap rendering with openGL (why the rendering is extremely messed up)
I'm using SDL & openGL to render a tile-map.
The issue is that the tile-map rendering is extremely messed up, and i'm just a bit unsure what i'm doing wrong exactly.
Here's an image of the ...