Tagged Questions
1
vote
1answer
119 views
Does XNA have a built-in GUI library?
Does such a thing exist or do I have to code one?
My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
0
votes
0answers
72 views
Most effective way to build a lobby application for a game?
I'm trying to steer clear from "which technology should I use" and more of "what aspects of tool s should I look for to make this easy". What is the rest of the industry doing? Web stacks? I'm trying ...
0
votes
1answer
82 views
Unity3D GUILayout Window Wont Show Components
I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped.
I am trying to print a good amount of components onto my GUI ...
3
votes
3answers
1k views
is it possible to use c# GUI toolbox in an XNA app?
I need both reach GUI features of c# toolboxes and fast rendering features of XNA, is there any way to merge these two into one app? or is there any other way? for example some equivalent to c# ...
1
vote
2answers
210 views
Events Driven Library XNA C#
Language: C# w/ XNA Framework
Relevant and Hopefully Helpful Background Info:
I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
2
votes
1answer
2k views
Should I use XNA or Unity to build a video game? [closed]
My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
5
votes
4answers
434 views
Console-type interface in game
I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
2
votes
0answers
376 views
Developing user interface [closed]
i am beginner in graphic development and have no experience with it, i only developed always with standard win controls.
Now i want to create interface in c# for my sports management simulation game, ...
4
votes
4answers
900 views
Have a while loops but inputs depend on events fired, what are some ways on getting the input?
I think I'm at a conundrum here, I've creating a matching game in C# winforms. And I'm 90% done, the only thing left is the game loop.
The matching games consits of two multidimensional arrrays which ...
2
votes
1answer
2k views
Creating a checker board in C# winform
I am using the PictureBox class to create a checkerboard, and it not really working all that well. I've created the loop:
PictureBox[,] squares = new PictureBox[10,10];
for (int i = 0; i < ...
5
votes
2answers
1k views
Can a standalone WPF application create an interface that looks like a Flash interface?
It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...