Top new questions this week:
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When a player navigates a space for the first time, it is very interesting: the content is new, the dangers are unknown, paths need to be found. However, various situations force the player to …
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Lately I have been researching and implementing an Entity System for my framework. I think I read most articles, reddits and questions about it that I could find, and so far I think I am grasping the …
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I am curious how I could create an effect similar to the ship's tail in the following picture:
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The problem: I can't fit all my 2d animation sprites for all units and environment in 1 spritesheet.
Everything batches fine until I use two spritesheets... I noticed the following : all units from …
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I'm writing a multiplayer 2D online game, where game servers are hosted by the players. I want to show players a list of the currently hosted game servers.
How would I do that? I know how to let …
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I understand the difference between [HiddenInInspector] and [NonSerialized], what I'm missing is the use case for [HiddenInInspector]: so far every time I've encountered it, it was used by developers …
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I have a rectangular canvas and I need to verify whether a shape is totally inside that canvas or not. The shape can be lines, ellipses, arcs, rectangles and arbitrary polygons.
Does anyone know a …
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Greatest hits from previous weeks:
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After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card.
Now I assume Minecraft is …
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As an example, I'll reference scientists in Jetpack Joyride.
I do understand there are achievements that involve scientists, that you can kill them or you have a nerd repellent, but I am not asking …
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Can you answer these?
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I'm rendering this chunk as a Unity mesh and I have just one material (with alpha) which is applied over all the mesh.
Everything in the chunk is automatically generated at runtime, so it's not …
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How to read a color of a pixel at [x,y] from a texture (in cocos2d-js)?
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I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain.
Since the tiles are …
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