All Questions
Tagged with mesh collision-detection
12 questions
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2
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How can I detect collision between a box and a minimum poly collision mesh?
Mostly a C++ newbie, trying to do a 3D game in Raylib.
I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy ...
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0
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"Mesh is empty!" error when generating collision shape from mesh
I have a very basic mesh imported for this example. I just resized the default blender cube to a more plane-like structure and exported it into glb and then imported it in Godot.
In Godot, I created a ...
1
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1
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1k
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UE4: How to make UProceduralMeshComponent a solid body, not just a surface around volume?
I generated the UProceduralMeshComponent and set collision enabled to ECollisionEnabled::QueryOnly.
But I get ActorEndOverlapEvent if I stop touching the mesh border even if I still inside of mesh ...
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1
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How can I create a good physics colliders for these models in Unity3D
I need to make a 3D colliders in Unity with those forms. I don't want to use any Asset Store asset if it's possible.
There are two models: both are cylinders but they have some deformations (see image ...
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1
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55
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Can you help me resolve a bug in mesh collision code?
I have entities which walk along a 3D mesh. I move the units along their x,z axis, and every frame I update their y-position according to the quad or triangle they are standing on, using Barycentric ...
1
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1
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428
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How can one replicate the 'Quake Disruptor' of Wipeout XL/2097?
Following my previous question, I am wondering how one can achieve the same effect under Unity?
The effect in action
https://youtu.be/kzmmLeCwL0g?t=790
Description of the effect
When you fire the ...
4
votes
0
answers
181
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Understanding unknown mesh data structure
I have a large number of old mesh files in a custom, undocumented binary format. I have managed to parse almost everything but am left with one group of structures, described below, that I don't ...
1
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1
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Technique to find a mesh intersecting with a primitive solid without using colliders?
For what it's worth I'm using Unity3d, but I believe the problem is more general.
There are hundreds if not thousands of meshes with hundreds of vertices each.
There is one sphere that can be ...
1
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1
answer
3k
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Unity mesh collider detecting collision on object empty inside
I'm trying to get my first 3D game done with Unity. In this game the character will be flying through some rings.
I made the ring asset with MagicaVoxel, exported it in .obj and reimported in Unity ...
1
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1
answer
494
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How to retrieve vertex information from ID3DXMesh
I need to know the position of each vertex (and triangles) from a mesh (a pointer to ID3DXMesh, created by calling functions like ...
1
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0
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146
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Bullet Physics ConvexDecomposition?
I've looked at Bullet Physics ConvexComposition Demo and would like to implement that in my game but the code is so undescriptive and it's hard to understand what is going on. Would any of you people ...
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1
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Load Meshes with Bullet Physics
I just started implementing some physics in my game with Bullet Physics and I was just wondering how would i use bullet physics to load in meshes. For my for DirectX I load in x files into a ID3DXMesh....