Using SDL2, is there a way to determine at runtime whether the application is using OpenGL, OpenGLES, or DirectX?
EDIT: If there is a way to figure it out without using the SDL2 API, I'm willing to throw that code into my project.
Once upon a time there was Google. Now this seems to be what you are looking for:
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SDL_GetRendererInfo
might be for you. – kolrabi yesterday