Tagged Questions
2
votes
1answer
66 views
Support for different resolutions in a tabletop environment
Right now I am experimenting with XAML and C# to write a small Windows Store App which supports displaying a playmat with cards. However not everyone uses the same resolution and with a somehow fixed ...
-5
votes
1answer
89 views
camera2d class will not work [closed]
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ...
1
vote
0answers
91 views
How to achieve supersampling / anti-aliasing in pixel shaders?
I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: ...
-2
votes
3answers
323 views
Why use textures that are Power of Two? [duplicate]
Possible Duplicate:
Why are textures always square powers of two? What if they aren’t?
I am using C# and XNA (also MonoGame for other platforms than Windows) to create a game in 2D. ...
1
vote
2answers
238 views
XNA 4.0, Combining model draw calls
I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
1
vote
2answers
174 views
Is 2 lines of push/pop code for each pre-draw-state too many?
I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 ...
0
votes
1answer
194 views
XNA Multisampling only for 3D
I am working on a game which consists of 3D elements and a 2D GUI. I have it working properly, but I want to enable multisampling for only the 3D parts, and not the 2D Textures. Otherwise, the GUI ...
-1
votes
1answer
1k views
C#: What graphics library would be best to use? [closed]
I am making my first game with 3D graphics, and I wanted to decide on a graphics library before I do any graphics work. I am using C# VS Express 2010. I have seen suggestions for XNA, Tao, and just ...
8
votes
3answers
460 views
What is the state of the art at shipping game graphics such as lots of small BMP files?
We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever.
What is the state of the art at shipping game graphics?
We are using C# and ...
10
votes
4answers
2k views
How to deal with arbitrarily large images in 2D games?
Question
When you have a 2D game that uses really large images (larger than your hardware can support), what do you do? Maybe there's some interesting solution to this problem that never occured to ...
4
votes
1answer
1k views
How do I create a CPU read/write buffer in SlimDX (what are the legal combinations of Usage and CPUAccess flags)?
Currently, I create a vertex buffer in SlimDX like so:
SlimDX.Direct3D11.BufferDescription Description = new SlimDX.Direct3D11.BufferDescription();
Description.BindFlags = ...
4
votes
2answers
1k views
Bitmap font rendering, UV generation and vertex placement [closed]
I am generating a bitmap, however, I am not sure on how to render the UV's and placement. I had a thread like this once before, but it was too loosely worded as to what I was looking to do.
What I am ...