Tagged Questions
0
votes
1answer
19 views
LibGDX - Textures rendering at wrong position
Update 2:
Let me further explain my problem since I think that i didn't make it clear enough:
The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That ...
0
votes
1answer
210 views
problem adding bumpmap to textured gluSphere in JOGL
I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well.
The bumpmap resides in ...
0
votes
0answers
22 views
Android - OpenGL ES 2 - Cube with different texture in each side
I need to create a 3d cube, with a different texture on each side.
Here is my cube class, which my other classes extend:
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import ...
2
votes
1answer
138 views
How do I split a texture into differently shaped pieces with libgdx?
I want to split a texture into variously shaped pieces with libgdx, like the pieces of a puzzle game. TextureRegion.split() is not an option, as it splits into equally sized rectangular texture ...
0
votes
2answers
128 views
Texturing a VBO cube (JOGL)
I've been having trouble texturing a cube using vertex buffer objects.
EDIT: I updated/replaced my shaders to fit the right version. The program compiles and links, but it shuts down java in ...
0
votes
1answer
79 views
Re-using one texture for multiple OpenGL Quads
I've been looking over my code and I'm just wondering, when I set a texture for say, 20 quads that need to use the same texture, it seems as though I'm creating a new texture each time...... surely ...
0
votes
2answers
33 views
How to obtain the currently bound texture ID in an openGL ES 2.0 project
In my game, I have:
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texID);
Where texID is an integer returned by my setTexture() method. Let's say, in this instance it's 1.
When I bind my textures ...
0
votes
0answers
28 views
Deleteing Textures in Android OpenGL ES 2.0
I'm confused about how to delete a previously applied texture.
So, I've applied my texture and am happily rendering it.
I decide I want to delete the texture, so this is what I've tried......
void ...
-1
votes
1answer
70 views
How do I put different textures on different walls? LWJGL
So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it ...
1
vote
1answer
185 views
How do I combine images into a single entity in libgdx?
I've googled this but can't seem to find anything on "concatenating" two images, especially with libgdx.
Any ideas?
-1
votes
1answer
45 views
How to load resources in LWJGL [duplicate]
I've been searching for days. When I export and create my fat jar it loads and disappears. It can't find my images.
This is what it all looks like. I used something like this to load them:
File a;
...
0
votes
1answer
64 views
(LWJGL) Exporting Textures with JarSplice [duplicate]
I have another game that uses rectangles instead of textures and works just fine. when I run this I get this error:
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. ...
0
votes
2answers
252 views
LWJGL texture bleeding fix won't work
I tried a lot of things to fix texture bleeding, but nothing works. I don't want to add a transparent border around my textures, because I already got too many and it would take too much time and I ...
0
votes
0answers
40 views
Why isn't my texture changing after calling display list?
I can't bind another texture after calling glCallList. It does nothing. However if I change texture inside the list, it works.
0
votes
0answers
57 views
How can I draw a part of a texture in slick2d?
I know the method for drawing a region of a texture in slick2d:
image.draw(x, y, srcX, srcY, srcX2, srcY2);
But I have no idea how the texture coordinates work. To draw a region of x:16, y:16, ...
0
votes
1answer
223 views
Can I programmatically generate textures in java?
Is it possible to programmatically generate textures in Java, textures that could then be used to cover in game objects?
0
votes
2answers
492 views
How can I load textured objects in jMonkey?
I am working on a project in jMonkey, and I managed to create boxes, spheres and such objects, and load textures form image files, but when I converted a Blender file to .j3o and imported it in my ...
0
votes
1answer
93 views
Is it possible to display no white images/sprites when using the latest Android OS?
Was it okay to use Texture.setEnforcePotImages(false) in order to disable conditional width and height pixel size that requires power of 2? I'm planning to sell the game app at Google Play. I want to ...
0
votes
0answers
100 views
Texturing Custom Meshes/Terrain?
Here's the scenario:
I procedurally generate terrain on the fly, creating an isosurface which is an overlay on top of a scalar field of data points. These underlying data points are basically voxel ...
2
votes
1answer
435 views
RTS Voxel Engine using LWJGL - Textures glitching
I'm currently working on an RTS game engine using voxels.
I have implemented a basic chunk manager using an Octree of Octrees which contains my voxels (simple square blocks, as in Minecraft). I'm ...
0
votes
0answers
62 views
Slick - create new texture from part of existing texture
Say I have the following image:
I want to resize this texture, so I can have resizable buttons with a texture.
Now, as you can't repeat a certain area of an image in OpenGL, I have to create a new ...
1
vote
2answers
375 views
How to flip a quad (openGL es 2.0 Android / Java)
bHow would one go about 'flipping' a quad i.e., either horizontally or vertically? (Just a single quad, not everything in view).
I know how to rotate a quad, this is my rotation method:
public void ...
-1
votes
1answer
221 views
Storing texture ID's for fast global retrieval [closed]
Simple question:
What is the fastest way to retrieve a texture ID, given an enum value? Say I have 100 textures, what would be the fastest way to get one texture ID?
Make a texture manager with a ...
-2
votes
1answer
217 views
Tile engine Texture not updating when numbers in array change
I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change.
public class Tiles {
public Image[] tiles ...
0
votes
1answer
466 views
Texture will not rotate with gluSphere
I have a gluSphere generated in my display that is rotating, but having a problem with the texture rotating with the sphere as well. So in a nutshell, no matter how the sphere rotates, the texture ...
2
votes
1answer
269 views
Java getResourceAsStream as local resource
Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources.
I used:
ImageIcon tcard = new ...
0
votes
1answer
181 views
Java - Tile engine changing number in array not changing texture
I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do ...
1
vote
2answers
757 views
GL11.glTexCoord2f(1.0f, 1.0f); 1.0f screws the image up
I recently started using LWJGL in my java programs for the graphics. I'm currently working on a simple game, which I make, to get better at this kind of programming. I ran into some trouble when ...
2
votes
1answer
810 views
How do I get the alpha level at a specific pixel with Slick 2D?
I know that there is the Texture.getTextureData() method, and that it returns a byte[], but I have no idea how I could use this data to find the color data at a specific pixel.
-1
votes
1answer
203 views
Selective jogl texture transparancy depending on bitwise magic?
I have rewritten some code to allow to load bitmaps to be loaded as textures and if a pixel has a max green color component it is marked transparent. What is odd is that I cannot use the value from a ...
2
votes
2answers
3k views
how disable texture after drawing an object?
i try to make a textured object then draw other without (only colored).
i had tried to play with glEnable/Disable(GL10.GL_TEXTURE_2D) , ...