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Maintaining State in Mud Engine
I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
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Encapsulating variable elements into one drawable object - XNA/MVVM
Ok so I'm building a game and there is a class for an Object which gets the Values of a specific card from a XML Table and stores them in varibles. Note: I will have many "Card"'s instantiated at any ...