Tagged Questions
31
votes
6answers
8k views
Multi-threaded game (engine) design resources?
What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
18
votes
1answer
812 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
17
votes
15answers
7k views
Simple game engines / development tools made with artists in mind? [closed]
I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
17
votes
4answers
6k views
What should a game engine do?
I'd like to improve my skills/try something new and I'd like to start with 3D. I have read Starting programming in 3D with C++ but I have question about engines:
What should engine do? I know it is ...
17
votes
3answers
527 views
How can I maintain a rectangular formation when units are added or removed?
I've got bots in a rectangular formation with rows and columns. A problem arises when a bot is added or removed from the formation. When this happens, the bots have to rearrange themselves so that the ...
15
votes
7answers
3k views
What scripting language would you recommend for a C++ game project? [closed]
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
12
votes
2answers
980 views
Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design?
I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen ...
9
votes
4answers
2k views
Is there any game engine using a functional programming language? [closed]
Is there any game engine using a functional programming language similar to Scheme, Common Lisp, Clojure or JavaScript?
I've tried Unity3D but their "JavaScript" is not actually JavaScript, is ...
8
votes
4answers
3k views
What are some good resources for creating a game engine in XNA? [closed]
I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
8
votes
2answers
782 views
What is data-driven design? [closed]
I've been reading up on a lot of articles covering data driven design for games. It seems to come down to:
No hard coding
No game-specific code in the engine
Scripting for AI, cutscenes, et cetera.
...
7
votes
10answers
987 views
What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]
We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning.
Our strategy will be to ...
6
votes
3answers
569 views
When does parallel-tasks engine becomes a good solution?
I'm often tempted to break the game I'm working on to try a parallel-tasks based architecture, but that don't seem a big requirement for my project so I avoid this for the moment. I'm planning to just ...
5
votes
4answers
1k views
The recommended road map to be a good graphics/game engine programmer
I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...
4
votes
6answers
297 views
Where can I advertise my engine/library/framework to attract users?
[Hypothetically] I have just finished my game engine/library/framework.
Now, I want to share it with people who may find it useful in their projects. Where can I advertise it to gain users?
EDIT: By ...
3
votes
2answers
874 views
Essential 2D engine features [closed]
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
3
votes
1answer
288 views
Approximating walking physics via simpler sliding physics
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
2
votes
4answers
289 views
Getting into the details of game engine programming [closed]
I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about ...
2
votes
1answer
728 views
Game development with D programming language [closed]
I have recently found out about D programming language and its basic features. It seems D is quite powerful alternative for C++ and more effective at some points. Also D can interface to C, but ...
1
vote
2answers
531 views
What are the technologies used to create Metal Gear game?
What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"?
Is it usually to keep those things secret?
...
1
vote
2answers
549 views
Android pong clone, having trouble getting the paddle to stop at the screen edge
Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
1
vote
1answer
422 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
1
vote
2answers
270 views
How to store different abilities in player class?
So, I have a player class with basic actions.
During the gameplay he unlocks new abilities.
I don't know how to store new actions within the player class.
To be precise - I know how, but my method ...
0
votes
2answers
367 views
Is there any online programmer's community, focusing on core game development? [closed]
I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions?
Edit: I am specifically looking for ...
0
votes
4answers
491 views
Programming Paradigm for Games [closed]
Which programming paradigm resembles or best suits the Game design or game engine programming?
by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
0
votes
2answers
220 views
Ways to expose engine API for text-adventure games (XML, JS/DSL, …)
While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are:
Running a small JS engine which executes JS ...
-1
votes
1answer
222 views
Human to Monster Morph on 2D graphics [closed]
A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right.
First ...
-4
votes
1answer
1k views
How much would it cost to produce a game engine, and website to sell it from? [closed]
I've been considering for a long time how much it would cost to hire developers and programers to make a game engine and website for the engine? Posibly even some graphic designers for game engine ...
-4
votes
1answer
917 views
should i use java or c#? [closed]
i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
-4
votes
1answer
119 views
webgame engine how does it works [closed]
Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works...
The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
-6
votes
1answer
155 views
What platform should I use? [closed]
I will be doing final year project this year, its a group of 6 members project. But in the group, only 1 member is experienced (mid level) in programming (ah yes, thats me).
The game should be an ...