Tagged Questions
15
votes
7answers
3k views
What scripting language would you recommend for a C++ game project? [closed]
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
1
vote
1answer
74 views
How to put basic scripting/variable changes into dialog xml files?
I have a simple XML structure for my dialog between the player and NPCs.
What I'd like to do is put variable changes (and maybe other things) directly into the XML. So, for instance, if you select a ...
0
votes
3answers
444 views
Scripting a game engine
I'm kinda new to scripting and combining languages with each other so i have a question about something that confuses me about it.
If you want to script a game engine, do you embed the script in the ...
7
votes
3answers
4k views
Binding C++ and V8 Javascript from Google
The examples are quite challenging to grasp if you are still getting your head around other things, so the simplest example would be great.
Is there a simpler example?
0
votes
1answer
144 views
Sub-systems in game engines
So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an ...
3
votes
0answers
131 views
Is there a logic game engine to be used in OS game? [closed]
Ludocore is a paper where a research on a logic game engine is presented.
For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
2
votes
2answers
370 views
Importance of scripting engine at Cocos2d Game Engine
Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to ...
0
votes
3answers
285 views
c# scripting execution with xna (actions take more than 1 frame)
I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language.
My question is, how to call functions that take more than 1 frame to ...
11
votes
3answers
2k views
How smartly implement scripting in game
I'm developing a game engine. It is supposed to be an entity/components based one.
For developing my game itself (using my engine of course) i though to use some scripting language to actually create ...
0
votes
3answers
157 views
How can I save state from script in a multithreaded engine?
We are building a multithreaded game engine and we've encountered some problems as described below.
The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
10
votes
3answers
346 views
Should scripts interact with an abstraction of the engine?
I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two.
It looks like most ...
11
votes
4answers
4k views
Game engine with good Lua entity creation/management [closed]
I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well.
I know that Cryengine does use ...
2
votes
1answer
482 views
Visual script editing software tool for creating game behavior logic
Is there a visual script editing software tool in any game engine similar to Visual3d for creating game behavior logic by non-programmers like designers?
2
votes
1answer
338 views
How to include compiled GameMonkey script in final game release instead of script source?
I use GameMonkey to script the game play and use the script from my C\C++ host game.
I've got it working the script with my engine.
But I have a question. In these engines like Torque, Unreal, Unity, ...