Tagged Questions
2
votes
3answers
394 views
Should I dedicate a single thread to each player in a split-screen game?
I was thinking about making multiplayer version of a game I am making with SDL and OpenGL. It would be a split-screen game.
Do you think it would be a good idea to have each part of the screen (game ...
2
votes
0answers
103 views
Converting Mouse Coords to 3d coords with Camera position [closed]
So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math).
I'll explain what I have thus far:
A camera with x,y,z, Pitch and Yaw ...
1
vote
2answers
655 views
LWJGL Determining whether or not a polygon is on-screen
Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I ...
0
votes
1answer
149 views
Picking a suitable resolution for a modern low-res game?
I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
0
votes
0answers
72 views
Rendering OpenGL to a specific scale [closed]
So I'm making a 2D game that I want to be able to change the window size. I plan on having the game being 4:3 and border any unused edges. Now the problem comes in that I need to take the current ...