The dialog-tree tag has no wiki summary.
29
votes
9answers
7k views
Why is it bad to hard-code content?
I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code.
I can ...
2
votes
1answer
33 views
Conversation tree and question locking/unlocking
I have been having issues with managing a conversation tree. I am using PAWN as a scripting language (I have no other options, unfortunately) and I use MySQL databases to store user and game data.
My ...
2
votes
0answers
76 views
Pitfalls in designing a coop dialog system [closed]
I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...
1
vote
2answers
127 views
RPG: store dialog
I'm creating a single player web RPG. I was originally storing NPC dialog in a JS object. I could cycle through lengthy dialog in an array as I wanted. I can also store objects with K:V pairs.
That ...
2
votes
1answer
215 views
How to implement scripted events?
I'm building a game in C++ (using SDL) for a college project, I'm trying to figure out how to script events that happens when a player does something, or some time passes etc.
I have a and idea of ...
-3
votes
2answers
82 views
Where can I find complete multilingual in-game dialogue transcripts? [closed]
I'd like to do some linguistic analysis.
It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...
6
votes
5answers
2k views
What is the logic behind dialog trees?
How do dialog trees actually work? What is connected to what and how to move between lines of speech when a sub-conversation ends?
If you have any examples of a basic dialog tree in C#, please post ...