I'm looking to use A* Path-finding as a method of navigating my game terrain. Trouble is, my terrain is built upon play using a script and A* grid does not detect this, therefore marking all nodes as "un-walkable".
I'm wondering if anyone knows a solution for this or an alternative path finding method. I have tried enabling the terrain to spawn on edit more using ExexcuteInEditMode, but this does not seem to work either.
The terrain was generated through a fantastic guide called Procedural Terrain Tutorial.
Would greatly appreciate any help I'll be able to get.
I've attached some screenshots for clarity :