Tagged Questions
10
votes
3answers
749 views
How do I efficiently code both the client and server at the same time?
I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid ...
8
votes
2answers
948 views
Java code for client-server game on Android
I have developed a game on Android. Now I want to play it on wifi or 3G. I have game packets which I want to send form client (mobile) to server then to another client (mobile).
I don't know how to ...
4
votes
3answers
5k views
Server-side Architecture for Online Game
basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server.
The base of the ...
2
votes
2answers
256 views
Would it be too much overhead to keep a HashMap of variables on a server per object for the purpose of syncing object changes with the client?
I am currently writing a server for a multiplayer game. I am trying to find a good solution for synchronizing GameObjects across the server. The server sends each client a snapshot of every object in ...
1
vote
4answers
849 views
Client server design question
I'm working on creating a multiplayer game, with the client in ActionScript and the server written in Java. I'm using XMLSocket in the client to connect to the server. The server code looks something ...