The dynamic-mesh tag has no wiki summary.
1
vote
2answers
112 views
What is the cause of this lighting artifact on my dynamic terrain mesh?
I am generating my own terrain mesh in Unity, using pseudo-random noise to determine the height. I construct the mesh using quads, each quad is composed of two triangles.
All seems to be going well, ...
2
votes
2answers
264 views
How to draw the contour of a hexagon area, like in Civ 5
I am trying to achieve to hexagon contour look you find in Civilisation 5:
I want to outline the area a unit can move to on a hexagon grid, so far I can get a list of all the tiles a unit can move ...
2
votes
2answers
82 views
Traditional Chunk Loading vs. Chunk Swapping
I'm designing a voxel-based game (aren't we all?), and just yesterday implemented infinite terrain generation. I'd already had the terrain generation working off of simplex noise, so this wasn't a ...
3
votes
0answers
212 views
What GPU culling techniques are appropriate for voxel spheres other than octrees? [closed]
I'm creating a dynamic smooth-voxel based world in the shape of a sphere. Right now my current approach is to spherize a cube, generate voxel terrain on each of the six patches, and then use octrees ...
3
votes
1answer
282 views
Stitching meshes together
I have a voxel engine that generates a mesh per chunk and now I want my meshes to be 1 mesh, but if I create them as a single mesh I kind of lose the benefit of chunking the data in the first place.
...
2
votes
1answer
388 views
Dynamic obstacles avoidance in navigation mesh system
I've built my path finding system with unreal engine, somehow the path finding part works just fine while i can't find a proper way to solve dynamic obstacles avoidance problem. My characters are ...
1
vote
1answer
506 views
Why is my mesh generation algorithm not working properly?
I am trying to generate a grid in OpenGL ES, using known methods for triangle strips and stitching as shown in:
this post and this post
The code below, generates the vertices for a 4x4 grid with a ...
4
votes
1answer
2k views
How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?
So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision ...
5
votes
1answer
719 views
How would I create Dynamic LOD with Quad Trees
I would like to be able to create something like the following http://www.youtube.com/watch?v=LxZhWrSmrOY&feature=player_embedded how would I create something like it? I understand I will have to ...
1
vote
1answer
174 views
Need to make animation whereby the character shatters into a bunch of pieces
I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of ...
2
votes
2answers
264 views
Do unused vertices in a 3D object affect performance?
For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm ...