14
votes
6answers
950 views

How to make my characters turn smoothy while walking on a path(list of coordinates)?

I have a list with coordinates - output from A* algorithm - and I would like to make my characters smoothly follow this path with rotations. So I have something like A and I want to get C How can ...
12
votes
2answers
2k views

How to blend two cameras when traveling through a portal in Unity3D

Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
11
votes
1answer
857 views

How to implement a shotgun in a game?

Pistols and machine guns are easy - you can just have bullets flying in a certain direction, so I already implemented that. A shotgun, on the other hand, does damage to anything in a certain area that ...
8
votes
1answer
216 views

Finding the correct speed for AI to turn to reach goal

I have a ship that travels at max speed maxSpeed and can turn rotationSpeed degrees per second. The ship always moves in the direction it is facing which means that the faster the ship is travelling ...
8
votes
4answers
2k views

How to change Gravity towards certain object in Unity?

I have two spheres in Unity. One is 1000x in size other is 1x in size. So I want the smaller sphere to be attracted to bigger sphere. So how do I do it. I know that it can be down through gravity ...
8
votes
2answers
2k views

Top down space game control problem

As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that ...
7
votes
5answers
961 views

How to make sure there's always a walkable path for enemies in a tower-defense game?

I am making a 2D tower defense game. So far I have a 2d array which acts as a grid for my game. I'm able to place towers on it, run enemies and some dragging and tower firing stuff. Now I am facing a ...
7
votes
3answers
359 views

Slerping rotation mirrors

I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) ...
6
votes
3answers
3k views

Networking and movement in MMORPG's UNITY

I'm programming a dedicated server in C# using BeamServer2 DLL's. At first I wanted to be able to see other players move on our already made Omuni map. This I did by just sending your position to the ...
6
votes
2answers
459 views

Detecting Light Intensity Around Characters

Later Edit Since there seemed to be a bit of confusion: I am asking this for purely didactic reasons, I'm not searching for the most efficient solution. Reformulated question: I'm working under ...
6
votes
2answers
2k views

Mixing threads and coroutines in Unity3D Mobile

I had a coroutine in Unity3D that downloaded a zip from a server, extracted it to the persistent data path, and loaded its contents into memory. The flow looked something like this: IEnumerator ...
6
votes
2answers
10k views

Resolution problems when porting a Unity game to Android

So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
5
votes
4answers
2k views

Is C# different in Unity?

Does Unity use a different version of C#, or is it all the same? It looks different from regular C# but there are some regular C# elements in there.
5
votes
2answers
2k views

Best algorithm for recursive adjacent tiles?

In my game I have a set of tiles placed in a 2D array marked by their Xs and Zs ([1,1],[1,2], etc). Now, I want a sort of "Paint Bucket" mechanism: Selecting a tile will destroy all adjacent tiles ...
5
votes
1answer
307 views

Why does this Unity code work as expected only with the while loop?

In unity, in C#, I have the following code in Awake(): Awake() { Transform obj = InstantiateTarget(); //the bizarrely required and "working" loop while (transform.childCount > 0) { ...
5
votes
3answers
489 views

Why is this code producing jittery movement?

I have a new project, all settings default with a simple cube on a plane. Cube is not kinematic but is a rigid body under the effects of gravity. I'm trying to normalize the direction before I ...
5
votes
1answer
983 views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
5
votes
2answers
3k views

Keeping the camera from going through walls in a first person game in Unity?

I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera ...
5
votes
1answer
1k views

Things to do to port game made for iOS in Unity to Android?

I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS ...
5
votes
1answer
1k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
5
votes
0answers
88 views

No idea of how to simulate car crashes [closed]

I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I ...
5
votes
1answer
989 views

Producing a smooth mesh from density cloud and marching cubes

Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...
4
votes
1answer
211 views

Unity falling body pendulum behaviour

I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to ...
4
votes
3answers
666 views

Differences between C# and Javascript for Unity [closed]

Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a ...
4
votes
2answers
1k views

Which pathfinding algorithm should I use for multiple enemies and tower placement?

I am new to game development and I am developing my first "Tower Defense"-type game. I need a pathfinding algorithm to place my towers and to move enemies. For tower placement case: I want the ...
4
votes
1answer
348 views

How to store and parse story actions in XML

I been working on a game in Unity that reads its story (Actions, scene descriptions, NPC's, ect...) from an XML and have been wondering there was a better way to store actions based on player data ...
4
votes
1answer
2k views

How to make a iOS plugin for Unity3d

I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this ...
4
votes
2answers
1k views

Lights shining through walls

I'm currently having a problem with lights in Unity. They shine through walls for some reason. Point, directional, etc. If a light is next to a wall on one side, you can see it on the floor on the ...
4
votes
1answer
1k views

Unity 4.3 (2D) Rendering only the parts of a sprite that are within specific bounds

I'm working in Unity, using the 2D features to recreate the match-3 style of 10000000 (Ten Million). I have a parent object (green square) with several children objects (blue rectangles) on top of ...
4
votes
2answers
244 views

Determining which edge of a box was clicked in Unity

How would I go about figuring out which edge of a box is clicked in Unity? Quick image I created, colored in boxes represent edges on a face I would like to check for. The current solution I have ...
4
votes
1answer
244 views

Why do my velocity estimates have such a large margin of error

I am writing a script in unity that applies a force to the object to advance it a set distance in an environment without friction or drag, producing a cosine force curve. However, as the target ...
4
votes
2answers
1k views

Camera chasing player

I want the camera to follow the player and lag a little bit and then catch up with the player when the player halts. When stopped the player is in the center. At the moment im at the point where i ...
4
votes
1answer
390 views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
3
votes
5answers
145 views

Can I extract Flash SWF sprite frames to bitmaps?

I want to create the 2D graphics of my game in Flash Studio, but then get all the frames from my SWF movies into C# for further work in Unity3D. I find it easier to create nice smooth animations in ...
3
votes
5answers
976 views

C#/XNA multiplayer TCG game inside a browser possibe?

I wish to try and create a TCG using C#/XNA that would run inside a web browser. Some of the main game's features would be: At least 2.5D to imitate the card flipping/shuffling and etc. effects ...
3
votes
2answers
684 views

Update vs. FixedUpdate in Unity

I was told to use Update() for graphics and FixedUpdate() for physics, but sometimes my inputs won't register when I use FixedUpdate(). It works fine if I use Update() for everything though. Should I ...
3
votes
1answer
2k views

How to create a 3D world with 2D sprites similar to Ragnorak online?

As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little ...
3
votes
2answers
2k views

C# Item system design approach, should I use abstract classes, interfaces or virutals?

I'm working on a Resident Evil 1/2/3/0/Remake type of game. Currently I've done a big part of the inventory system (here's a link if you wanna see my inventory, pretty outdated, added a lot of ...
3
votes
5answers
6k views

Parse/Write JSON with Unity iOS

anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
3
votes
2answers
3k views

Where to attach global scripts in Unity?

As far as Iknow in Unity, every script must be attached to an object. But what is the case with global scripts? For example in a tetris-like game to which object should I attach the element spawner ...
3
votes
2answers
645 views

Playing different particle effects in Unity on the same ParticleSystem

The question really sums it up: What is the best way to use one particle system for playing different particle effects? The scenario: GameObject is picked up and it starts playing a simple indicator ...
3
votes
2answers
2k views

Understanding marching cubes and voxel data relationships

in case it matters i'm doing all this in unity with C# ... I think I missed something or maybe don't understand the logic correctly. I have an existing voxel engine that looks very "minecrafty" at ...
3
votes
2answers
222 views

Moving character on x axis

I am new to unity scripting. I am trying to move my character towards right side(on x-axis) to create a running effect, I've imported the character from blender which contains two animations, "jump" ...
3
votes
2answers
2k views

Raycasting in Unity3D?

I have a game object on screen represented by a cube (but say it was a quad or something else all the same). How do I raycast to check intersections? Keeping in mind I may not be raycasting fora ...
3
votes
1answer
120 views

Why am I getting a mirrored mesh out of my data structure?

I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a Perlin noise height map, as well as a function to generate a river. The problem is that the ...
3
votes
2answers
547 views

Get Unity to read in objects name without the need to hard code

I'm trying to get away from having to hard code in the names of objects I want my code to use. For example, I'm use to do it this way: TextAsset test = new TextAsset(); test = ...
3
votes
1answer
213 views

Stitching meshes together

I have a voxel engine that generates a mesh per chunk and now I want my meshes to be 1 mesh, but if I create them as a single mesh I kind of lose the benefit of chunking the data in the first place. ...
3
votes
1answer
1k views

Rotate object to always face camera

I'm trying to make a TextMesh appear when ever an enemy prefab is hit. I currently have this functionality working. However, the text doesn't face the direction the players camera is looking. At the ...
3
votes
2answers
820 views

How do I properly use particle simulation in Unity?

So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
3
votes
1answer
91 views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...