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1
vote
1answer
332 views
Problem with update/render in game loop (scrolling view, render interpolation)
I use SFML 2.2 and program a 2d prototype game (2d mario style where the camera follows the player).
I am experiencing the buggy imagery during rendering, for example a chunk of vertex array blocks ...
2
votes
1answer
201 views
Unity Android Orientation Bug in Auto Rotate
I am currently looking for a workaround, or fix, for a Unity bug.
I want to be able to auto-rotate my game, while respecting the Android system settings.
Currently, if you set your Unity Orientation ...
2
votes
1answer
76 views
Why do my Box2D bodies occasionally get stuck and separate forcibly?
I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue.
Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
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votes
2answers
276 views
Why does my A* implementation overflow the stack?
I'm fairly new to game dev and working on my first ever attempt at 2D pathfinding. I'm using the A* algorithm as detailed here.
For the most part, it seems to be working correctly and as intended. ...
0
votes
1answer
227 views
Why are my target-following objects rotated the wrong way?
I writing a script that would make my players reach a target destination. It looks like this so far:
private void MoveTowardsGoal() {
if (Vector3.Distance (reachGoalTarget.transform.position, ...
6
votes
1answer
284 views
Unity: Why do my normals flip during an animation?
This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink.
Of ...
4
votes
3answers
525 views
Unity - SetLookAtPosition() - Body Jittering?
I'm working on a third person controller and I'm trying to make character look at the same point as the camera. The problem is that the character jitters all the time the SetLookAtPosition() starts ...
0
votes
0answers
48 views
Cocos2d-x: Some CCSprites become invisible when adding child at runtime
I'm a newbie to Cocos2d-x v3.0, and recently I got this problem when I deployed my app in Android devices. First, my app ran well on window, then as I mentioned in the title, the problems happened ...
0
votes
1answer
213 views
Why does my SFML game cause screen tearing on Linux?
I wrote a little game of a bouncing ball, using SFML and Box2D.
On Windows, the graphics animate smoothly. However, on my Linux machine, the animation stutters randomly. To be precise, I get a ...
3
votes
1answer
155 views
Constrained A* problem
I've got a little problem with an A* algorithm that I need to Constrained a little bit.
Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
1
vote
1answer
246 views
Unity Vectrosity line drawing duplicates
I'm using vectrosity in my project and I'm having a problem when loading a level for the second time in a single session.
When I load the level the first time, no render problem as seen HERE
But ...
2
votes
1answer
131 views
Unity Property inspector glitched? [closed]
I just updated my Unity from 4.3.3 to 4.3.4 and there is something very wrong with the Property Inspector window.
I tried restarting Unity, as well as load a different project, but neither fixed it.
...
2
votes
1answer
2k views
Unity3d Run In Background setting not working in fullscreen standalone
I've ran in to an odd issue with my Unity3D game completely pausing in certain scenarios, even with the Run In Background player setting on.
For reference I'm on Windows 7 Ultimate using Unity 4.3.3
...
1
vote
0answers
78 views
The input doesn't recognize that I release the key? [closed]
I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released.
...
2
votes
1answer
1k views
Android SDK does not include any platforms!
This question has been asked several times on the Unity answers website, but there's no solid answer to it!
Problem: While trying to build a game for android in Unity, I receive this error:
Android ...
1
vote
1answer
1k views
Flickering GUI on Android
New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...