So I created a Hex Sphere using Houdini and exported it as FBX to Maya where I created UV's for the model to use it in Unity
This is how my sphere looks inside Unity
All the hexes are separated so they act like individual gameobjects in Unity. Now I created the below texture in form of a Hex in Photoshop which looks like below
When I tried to map it inside Unity with an x-tiling of 10 and y-tiling of 12, it doesn't look right
The texturing is completely out of place. What am I doing wrong? Can this be fixed within Unity itself or do I have to go back to Maya and fix the UV's there? This could be a simple issue that could be fixed I suppose but I am not an Artist and I don't exactly know what the problem is so please help me out :)