Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual ...
7
votes
2answers
98 views
OpenGL text rendering library for Lua built on freetype-gl
FTGL wasn't making me happy, so I decided to try something else. This isn't completely finished; I plan to work more on layouts and alignment, and add a few other things. It should be far enough along ...
9
votes
1answer
47 views
Lua bindings for FTGL (FreeType font rendering in OpenGL)
I wrote some Lua bindings for FTGL's C API. This works well enough, but I ended up with lots of macros, one for each Lua function signature. For example, LUD_NUMBER_NUMBER_TO_NUMBER creates a Lua ...
3
votes
2answers
32 views
Some table_handling tools for lua
I'm writing some table.tools to make table handling a little easier for me. But I'm a beginner with Lua, so you might help me a bit, to make the code better.
First of all I would like to get the best ...
12
votes
0answers
87 views
Tiny Lua library to get char pointer from string
Background
I'm using Lua with luaglut to do some OpenGL stuff. The luaglut API is almost identical to the gl/glut C APIs. Sometimes, gl functions want a pointer to some data, for example:
...
4
votes
0answers
40 views
Pong game built on a minimal entity component system
This simple game is built on the ECS described here: Minimal entity component system, take 2
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2
votes
0answers
28 views
Minimal entity component system, take 2
Here's a followup to Minimal entity component system. Please see that question for background.
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3
votes
0answers
36 views
Minimal entity component system
I was trying to figure out what a minimal ECS might look like in Lua; here's what I came up with. This is based very loosely on darkf/microecs.
...
5
votes
1answer
94 views
Parsing Valve Key-Value files
Introduction
Valve recently launched the Dota 2 Workshop Tools, which allows players to create their own maps with custom gamemodes, similar to Warcraft 3 in capabilities.
Ability and unit ...
6
votes
1answer
78 views
Adding Abilities to Cards Dynamically in a Trading Card Game
I have figured out how to pass functions around in Lua, and I am using the technique of inserting functions into tables in order to dynamically assign functions to the cards in a trading card game. ...
3
votes
1answer
34 views
Return one particular element first, when iterating a lua table
I wish to iterate through a Lua table, but want to get one particular element first always (its key is known beforehand).
Since the pairs function does not guarantee the order of a table's elements, ...
5
votes
1answer
48 views
Scripts loading Scripts Dynamically in Lua
I have been working with Lua lately and I have discovered that it is capable of doing some very interesting things. I have created a proof of concept that allows one Lua script to load another Lua ...
8
votes
1answer
72 views
Basic Game Model in Scripting Language
I've been working with Lua for a little bit, and I have finally come up with some code that can be extended to create the core of a game model. I come from an object oriented background, so working ...
4
votes
0answers
31 views
Fowler–Noll–Vo hash function in Lua
I recently coded this FNV-1a hash function in Lua. Are there any apparent performance improvements that could be implemented?
...
7
votes
1answer
114 views
Loading and Using Lua Scripts
I have been experimenting with integrating Lua into Objective-C. I have tried to do the bare minimum to get Lua to compute values and return them. I did not want to use any external libraries so I ...
5
votes
1answer
40 views
Converting the integers to their equivalent string representations
I have the following function which converts an integer (such as 103) to its string representation ("one hundred three"):
...
6
votes
2answers
91 views
Lua Formula Code
A friend of mine dabbles in lua, and he recently sent me a code which applies an equation we were discussing. I personally am very mediocre with lua, but my Python senses are tingling - I feel as ...
6
votes
2answers
373 views
Performing non-production analytics on data
I have the following Lua script which I use against my redis environment to perform some non-production analytics on my data.
My dataset contains hundreds of millions of records, hence I want to make ...
5
votes
0answers
84 views
Garrys Mod custom spectate player
I have been making my own scoreboard, and needed a custom spectate function for it, so I made this:
...
12
votes
1answer
133 views
Runtime expression autocompletion
I've written a function that can be used at runtime to suggest how the provided incomplete Lua expression can be completed so that it would make sense (that is, it would evaluate to a non-nil value). ...
3
votes
0answers
88 views
Can this “syntax sweetener” be improved?
I have a Lua project that uses some syntax sugar described in DecoratorsAndDocstrings, near the bottom of the page. It looks like this:
...
4
votes
0answers
60 views
Copying folder contents from several folders
I have a file directory which contains folders for every month, and within those folders are several text files. In this context I would like to copy all of the text files from my ...
1
vote
1answer
90 views
Calculating the Hamming distance
That's an easy one. I just want to calculate the Hamming distance between two strings.
...
4
votes
0answers
253 views
Redis rate limiting in Lua
I've implemented a rate limiter for redis in Lua, and I'm wondering if anyone has any suggestions that might improve the performance.
An example use:
...
3
votes
0answers
275 views
Translating a JavaScript prayer times calculator into Lua [closed]
The JavaScript file that I'm trying to translate into Lua is found here:
The above code has been translated by contributors to the following languages (refer to here):
Python
PHP
Java
C++
...
5
votes
2answers
556 views
Lua string parsing
The following code takes a string and converts it to it's number equivalent.
A=1 ... Z=26, while keeping all other characters intact.
It formats the string using two delimiters. One for between ...
1
vote
0answers
148 views
How can I improve this elevator code I made for a game called ROBLOX?
Are there any ways I could improve speed and less code?
The elevator that uses this script works fine.
Could anything be better?
...
3
votes
0answers
109 views
Iterating over JSON docs
This Lua code runs in redis. It iterates over some JSON docs, and applies some logic based on the user (if any) making the request. I'm sure there's a lot I can improve here.
...
5
votes
1answer
131 views
C++: Generating similar methods with macros
I am currently working on a project that involves Lua. For convenience, I created a wrapper class for the Lua state structure. However, I also added some methods for getting globals and table fields. ...
11
votes
0answers
216 views
Lua OOP and classically-styled prototypal inheritance
I want to do some object-oriented programming in Lua, and I decided on something like this:
...
3
votes
1answer
217 views
Generating random strings
I've created the following string manipulation function for randomizing my passed string in Lua:
...
8
votes
1answer
293 views
Is this bad OOP design?
I've discovered (and written) a way to object oriented programming in lua in a functional fashion instead of the standard metatable method. It carries much more functionality (no pun intended) but I'm ...
2
votes
0answers
37 views
How can i make this code more robust, fail proof?
I have some code that needs to update 2 separate databases with user credentials.
The first database, I just use standard sql to do it. The second database, I have to use command line scripts to ...
7
votes
3answers
290 views
Is there a better way of implementing this control structure?
I have the following control structure that I would like to improve:
...
3
votes
1answer
124 views
Help me improve my script
Was the best way to implent this? For example it will only say "It's nice I know." If you first ask "hat" and then answer "yes".
This is how I'm thinking:
...
2
votes
2answers
252 views
LZW Compression In Lua [closed]
I would like a function for LZW data compression in the Lua programming language.
Here is the pseudocode -
...
2
votes
4answers
74 views
Consolidating array accesses
Is there a better or easier way of doing this?
if array[1] and array[2] and array[3] and array[4] and array[5] == false then
--somthing
end
I have a lot of ...
11
votes
1answer
195 views
Is this a BSP tree? Am I missing something?
I've been practicing using BSP trees as I hear they are a good start to create procedural spaces such as houses.
For ease-of-deployment purposes, I've tested this code in Lua and it seems to work. ...
6
votes
0answers
684 views
C++ API for interfacing with Lua
I wanted a good way to move objects back and forth between Lua and C++, and I didn't want to use anything like LuaBind or the other available libraries I could find, so I instead wrote this. It's ...