Tagged Questions
2
votes
1answer
195 views
Synchronizing input, update and rendering threads
How do you synchronise the input-handling, state-updating and rendering threads?
If a sprite position is modified due to input, the wrong position of the sprite might be drawn to the screen if the ...
2
votes
1answer
249 views
Updating scene graph in multithreaded game
In a game with a render thread and a game logic thread the game logic thread needs to update the scene graph used by the render thread. I've read about ideas such as a queue of updates.
Can someone ...
0
votes
2answers
369 views
Game thread, render thread, animation/inverse kinematics, and synchronization
In a multithreaded setup with a game logic thread and a render thread, with some kind of skin mesh animation with inverse kinematics plus etc how does animation work? Does the game logic thread just ...
4
votes
1answer
710 views
Synchronization between game logic thread and rendering thread
How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me.
From what I understand so far the ...
3
votes
1answer
459 views
Best way to separate display and game logic (threads)
What is the best way to separate render and game logic threads?
I'd like to make logic-heavy game (ai, machine learning, and network) in which world updates 50-60 times per second.
I want to ...