The swing tag has no wiki summary.
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Is there any benefit to using sprite sheets in Java with awt?
I am aware that this question addresses the issue for flash and this question addresses the issue vaguely for miscellaneous rendering engines like OpenGL. The way the latter asserts the superiority of ...
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0answers
55 views
Swing and LwjglAWTCanvas
I use LwjglAWTCanvas in my jFrame. I want to load textures on some swing event(I did it from postRunnable in order to get OpenGL contex).
final LwjglAWTCanvas hexagonEditorCanvas = new ...
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0answers
24 views
Java2D Swing rendering off center on ONLY OSX
I'm having an odd issue with my animation that is happening only on OSX, and not on windows. On my windows computer, the animation occurs full screen in a JFrame, as it is supposed to - however on my ...
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1answer
122 views
Swing for game development - regarding threads
For those of you who use Swing to develop their real-time Java games. (Meanign a game that constantly updates game state and redraws the screen using a constant loop).
As I see it, there are three ...
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1answer
105 views
How do I double-buffer renders to a JPanel?
I'm trying to make a little breakout game with Java and Swing. The only issue so far is that drawing on the JPanel causes lots of flickering!
The relevant code:
JFrame frame = new ...
5
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1answer
732 views
Smooth movement in a tile based game
How can we make our character move smoothly across tiles? He moves tile by tile, but that looks unprofessional. In addition, when you hold down the arrow keys he zips across the screen. How can we ...
2
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2answers
179 views
fast java2d translucency
I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following ...
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1answer
286 views
I'm not sure why my shape is not moving
So I am trying to teach my self how to my develop games with java by cloning older games. At the moment I am cloning Pong, and I can not figure out why my paddle is not moving. The move method should ...
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1answer
253 views
How to detect whether my Java application is active?
I want to pause my game (written in Java Swing), when the player switches to another application.
But I did not find a way to detect this switch. window.isActive() only works for multiple windows ...
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2answers
462 views
How to create a main menu using java swing
I have been trying to figure out for quite some time on how to create a basic main menu for a game that just has a couple clickable labels, but I don't know how to write them. I have created a class ...
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1answer
171 views
Java Game Interface [closed]
I started making a game (mostly the interface, buttons, panels, components.. etc) and I have been using Swing to make the different components. But I have read that Swing is not good for creating game ...
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4answers
3k views
Java - Best Implementation KeyListener For Games
I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
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2answers
134 views
Calling opengl32.DLL from java?
I don't like LWJGL in some cases, so I prefer to use Swing. The thing is that Swing doesn't have OpenGL. I have tried JOGL and it's a mess to install, needs external jars, and I have yet to get it ...
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1answer
72 views
Are there shaders or at least shader like things in Swing?
Is there? Because I'm wondering if it supports GLSL, HLSL, or it's own shading language? I don't know much about Swing graphics. Does anyone know?
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1answer
671 views
Tile Maps in Java JFrame Game
I am making a 2D Java game with Java's own drawing library. I was wondering how I would make a tile map display on the screen. I would prefer to use a GUI application to make the maps. I'm looking for ...
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4answers
1k views
Making Video Games In pure Java, where to go? [closed]
I have been programing for about a year now, and have a very good grasp on all the basic of programming in generaly and am a pretty decent Java programmer, so now that I have the time I would like to ...
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1answer
84 views
Which Swing control should I use to render graphics with?
I'm using the Swing UI toolkit in Java, and I want to use the Graphics class to draw images and grids in a control. Which is the most appropriate control for this?
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5answers
515 views
Does Java support OpenGL by itself?
Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible.
So I ...
2
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1answer
383 views
Is jButton in Java suitable for a Game GUI?
Recently I have encountered the issue of trying to add a GUI into my game using Swing. The game will randomly & infrequently flash the jButton or Swing component when I add it to my jFrame. I'm ...
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1answer
480 views
Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
1
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1answer
396 views
keyPressed is not working after adding ActionListener to JButton
I have a serious problem while trying to build a menu for my game.
I've added two JButton to a main JPanel and added an ActionListener for each of them. The main JPanel also contains the game JPanel ...
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2answers
889 views
Rendering another screen on top of main game screen in fullscreen mode
my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop:
public void render() {
Window w = ...