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1answer
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Can drawing to an FBO be done purely with a depth input texture, or do I also need a color attachment?
I am trying to implement Exponential Shadow Maps and I've got it almost working. The part I am stuck on is the "optional" separable Gaussian blur of the depth map to give soft-looking shadows.
I am ...
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1answer
82 views
How to draw a mini map OpenGL & OpenGL ES?
I'm trying to draw a mini map. Succeeded to put current screen to smaller screen (mini map) via FBO.
But I do not know how to make the mini screen brighter when hover. You can imagine that, the real ...
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2answers
89 views
LWJGL Framebuffer Texture Problem
I am trying to get a terrain rendering system I wrote a while ago with LWJGL. This terrain rendering system is quite simple: a quad mesh is split as the camera moves closer to it, each time a new quad ...
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1answer
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How to render specific FBO Texture attachment (assume attachment1) with 2 attached
Create FBO & its textures like normal.
// FBO & Texture
glGenFramebuffers(1, &mFbo);
glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
glGenTextures(2, mTexture);
for(int i=0; i<2; i++)
{
...
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0answers
42 views
OpenGL not rendering to correct target
I have a fbo, with 8 textures in it (g-buffer). What I'm trying to do, is to render all information from opaque objects to first four(color, normal, position, depth), and info from transparent objects ...