Tagged Questions
-1
votes
0answers
50 views
Proper method of rendering text in OpenGL [duplicate]
There are multiple ways of rendering text in OpenGL:
Bitmap rendering
Outline rendering
Stroke rendering
....
What is the proper (read: fastest/best-quality ratio) way of rendering text in OpenGL ...
1
vote
2answers
1k views
LWJGL Text Rendering
Currently in my project I am using LWJGL and the Slick2D library to render text onto the screen. Here is a more specific example:
Font f = new Font("Times New Roman",Font.BOLD,18);
font = new ...