-1
votes
0answers
50 views

Proper method of rendering text in OpenGL [duplicate]

There are multiple ways of rendering text in OpenGL: Bitmap rendering Outline rendering Stroke rendering .... What is the proper (read: fastest/best-quality ratio) way of rendering text in OpenGL ...
1
vote
2answers
1k views

LWJGL Text Rendering

Currently in my project I am using LWJGL and the Slick2D library to render text onto the screen. Here is a more specific example: Font f = new Font("Times New Roman",Font.BOLD,18); font = new ...